DocumentCode :
2186241
Title :
Real-Time Volume Rendering of Four Channel Data Sets
Author :
Schulze, Jürgen P. ; Rice, Alexander
Author_Institution :
Brown University
fYear :
2004
fDate :
10-15 Oct. 2004
Abstract :
We present a novel method to encode four data channels in a volumetric data set, and render it at interactive frame rates with maximum intensity projection (MIP) using textured polygons. The first three channels are stored in the volume texture’s red, green, and blue components. The fourth channel is stored in the alpha channel. To achieve real-time rendering speed we are using a pixel shader.
Keywords :
Biological information theory; Collaboration; Collaborative work; Computer science; Fluorescence; Image generation; Image reconstruction; Microscopy; Pixel; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization, 2004. IEEE
Print_ISBN :
0-7803-8788-0
Type :
conf
DOI :
10.1109/VISUAL.2004.89
Filename :
1372283
Link To Document :
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