• DocumentCode
    2187809
  • Title

    Generation Y, Baby Boomers, and Gaze Interaction Experience in Gaming

  • Author

    Djamasbi, Soussan ; Mortazavi, Siavash

  • fYear
    2015
  • fDate
    5-8 Jan. 2015
  • Firstpage
    482
  • Lastpage
    490
  • Abstract
    With the advances of technology, gaze is becoming increasingly an attractive and viable interaction method in games. In particular, gaze is likely to provide a natural way of interaction in some games. However, little work has been done to design games that use gaze as an interaction method and test users´ reactions to it. Additionally, despite the fact that Generation Y and Baby Boomers form a sizable population of gamers, little work has been done to see if users´ generation can influence the experience of gaze interaction in a game. To address this need we developed a gaze-enabled memory game. We then compared the experience of the newly developed gaze-enabled game between Generation Y and Baby Boomer users.
  • Keywords
    computer games; gaze tracking; user interfaces; Baby Boomers; Generation Y; gaming; gaze interaction experience; gaze-enabled memory game; interaction method; Atmospheric measurements; Computers; Games; Instruments; Interviews; Particle measurements; Pediatrics; Baby Boomers; Eye-tracking; Gameplay; Gaming; Gaze Interaction; Gaze as Input; Generation Y; Memory Game; Millennials;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences (HICSS), 2015 48th Hawaii International Conference on
  • Conference_Location
    Kauai, HI
  • ISSN
    1530-1605
  • Type

    conf

  • DOI
    10.1109/HICSS.2015.64
  • Filename
    7069713