DocumentCode :
2188309
Title :
Introduction to the Serious Games, Gamification, and Innovation Minitrack
Author :
Boughzala, Imed ; Michel, Helene ; Freitas, Sara de
fYear :
2015
fDate :
5-8 Jan. 2015
Firstpage :
625
Lastpage :
625
Abstract :
A Serious Game combines a serious intention with a game´s rules and targets. They are often considered to be technological applications that use games to engage individuals in an experience through which a learning or professional training aim can be explored. From the innovation perspective, concepts such as serious gaming and gamification are the most interesting and valuable in this domain. If the first repurposes a game via different methods, in order to offer activities that go beyond mere entertainment, the second uses game design to enhance individual´s willingness to participate to originally non-playful experiences. The papers in this minitrack discuss different aspects related to the adaption of Serious Games and the use of gamification as an innovation. Each offers a unique contribution to our understanding of how Serious Games would be used to support learning.
Keywords :
Adaptation models; Banking; Business; Games; Technological innovation; Training;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Sciences (HICSS), 2015 48th Hawaii International Conference on
Conference_Location :
HI, USA
ISSN :
1530-1605
Type :
conf
DOI :
10.1109/HICSS.2015.81
Filename :
7069730
Link To Document :
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