• DocumentCode
    2188606
  • Title

    Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness

  • Author

    Hamari, Juho ; Nousiainen, Tuula

  • fYear
    2015
  • fDate
    5-8 Jan. 2015
  • Firstpage
    682
  • Lastpage
    691
  • Abstract
    This paper investigates how different individual and institutional factors pertaining to ICT readiness influence teachers´ adoption of game-based learning technologies. The data were gathered from Finnish primary, lower secondary and upper secondary school teachers (N=1668) with an online survey. The results indicate that openness towards ICT, ICT attitude and the ICT compatibility with teaching positively influence the perceived value whereas openness towards ICT, supportive organizational ICT culture, ICT self-efficacy and ICT compatibility with teaching positively influenced the actual use of game-based learning technologies. However, the structural model could explain only little of the variance of the dependent variables indicating that these predictors might not be the most relevant factors in the adoption of game-based learning technologies.
  • Keywords
    computer aided instruction; computer games; human computer interaction; organisational aspects; teaching; ICT attitude; ICT compatibility; ICT openness; ICT self-efficacy; game-based learning technologies; individual ICT readiness; institutional ICT readiness; perceived value; structural model; supportive organizational ICT culture; teaching; Computers; Context; Correlation; Education; Games; Information technology; Reliability; Game-based learning; adoption; e-learning; educational technology; gamification; serious games; technology acceptance;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences (HICSS), 2015 48th Hawaii International Conference on
  • Conference_Location
    Kauai, HI
  • ISSN
    1530-1605
  • Type

    conf

  • DOI
    10.1109/HICSS.2015.88
  • Filename
    7069737