DocumentCode
2188606
Title
Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness
Author
Hamari, Juho ; Nousiainen, Tuula
fYear
2015
fDate
5-8 Jan. 2015
Firstpage
682
Lastpage
691
Abstract
This paper investigates how different individual and institutional factors pertaining to ICT readiness influence teachers´ adoption of game-based learning technologies. The data were gathered from Finnish primary, lower secondary and upper secondary school teachers (N=1668) with an online survey. The results indicate that openness towards ICT, ICT attitude and the ICT compatibility with teaching positively influence the perceived value whereas openness towards ICT, supportive organizational ICT culture, ICT self-efficacy and ICT compatibility with teaching positively influenced the actual use of game-based learning technologies. However, the structural model could explain only little of the variance of the dependent variables indicating that these predictors might not be the most relevant factors in the adoption of game-based learning technologies.
Keywords
computer aided instruction; computer games; human computer interaction; organisational aspects; teaching; ICT attitude; ICT compatibility; ICT openness; ICT self-efficacy; game-based learning technologies; individual ICT readiness; institutional ICT readiness; perceived value; structural model; supportive organizational ICT culture; teaching; Computers; Context; Correlation; Education; Games; Information technology; Reliability; Game-based learning; adoption; e-learning; educational technology; gamification; serious games; technology acceptance;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences (HICSS), 2015 48th Hawaii International Conference on
Conference_Location
Kauai, HI
ISSN
1530-1605
Type
conf
DOI
10.1109/HICSS.2015.88
Filename
7069737
Link To Document