DocumentCode
2191296
Title
Computing Popular Places Using Graphics Processors
Author
Fort, Marta ; Sellarès, J. Antoni ; Valladares, Nacho
Author_Institution
Inf. i Mat. Aplic., Univ. de Girona, Girona, Spain
fYear
2010
fDate
13-13 Dec. 2010
Firstpage
233
Lastpage
240
Abstract
Mobile devices provide the availability of tracking and collecting trajectories of moving objects such as vehicles, people or animals. There exists a well-known collection of patterns which can occur for a subset of trajectories. Specifically we study the so-called Popular Places, that is regions that are visited by many distinct moving objects.We propose algorithms to efficiently compute different forms of reporting Popular Places, that take benefit of the Graphics Processing Unit parallelism capabilities. We also describe how to visualize the reported solutions. Finally we present and discuss experimental results obtained with the implementation of our algorithms.
Keywords
computer graphic equipment; coprocessors; data visualisation; mobile computing; mobile handsets; graphics processing unit; graphics processors; mobile devices; movement patterns; moving objects; popular places; Computational Geometry; Graphics Processors; Movement Patterns; Popular Places;
fLanguage
English
Publisher
ieee
Conference_Titel
Data Mining Workshops (ICDMW), 2010 IEEE International Conference on
Conference_Location
Sydney, NSW
Print_ISBN
978-1-4244-9244-2
Electronic_ISBN
978-0-7695-4257-7
Type
conf
DOI
10.1109/ICDMW.2010.45
Filename
5693305
Link To Document