DocumentCode :
2191769
Title :
An Improved Algorithm of Collision Detection in 2D Grapple Games
Author :
Kaiqiang Guo ; Jiewu Xia
Author_Institution :
Inf. & Multimedia Sci. Coll., Jinggangshan Univ., Ji´an, China
fYear :
2010
fDate :
2-4 April 2010
Firstpage :
328
Lastpage :
331
Abstract :
The goal of collision detection is to automatically report interference between two or more geometric objects in static and dynamic environments. We introduce a new approach to the problem of collision detection in 2D Grapple Games. The objects for collision detection are bounded by the axis-aligned rectangle and circle for a tightly fitting the objects´ shapes. To detect the collision exactly, an improved algorithm is presented. We set coordinate values of rectangular center and four vertexes and use the distance from a Point to a line to see whether the object´s vertexes are enclosed in the other object. if it is true, a collision occurs. Collision detection is part of the handling collision and its result is a Boolean judgment about the collision of two or more objects colliding.
Keywords :
Boolean algebra; collision avoidance; computer games; 2D Grapple games; Boolean judgment; axis-aligned circle; axis-aligned rectangle; collision detection; collision handling; Algorithm design and analysis; Computational modeling; Computer aided manufacturing; Computer simulation; Detection algorithms; Informatics; Information security; Information technology; Object detection; Shape; algorithm; collision detection; coordinate; rectangular areas;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Information Technology and Security Informatics (IITSI), 2010 Third International Symposium on
Conference_Location :
Jinggangshan
Print_ISBN :
978-1-4244-6730-3
Electronic_ISBN :
978-1-4244-6743-3
Type :
conf
DOI :
10.1109/IITSI.2010.176
Filename :
5453586
Link To Document :
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