DocumentCode :
21928
Title :
Casual gaming to encourage active ageing
Author :
Cornejo, R. ; Hernandez, D. ; Tentori, M. ; Favela, J.
Author_Institution :
Northwestern Univ., Evanston, IL, USA
Volume :
13
Issue :
6
fYear :
2015
fDate :
Jun-15
Firstpage :
1940
Lastpage :
1950
Abstract :
Natural interfaces are facilitating the adoption of videogames by older adults, promoting the development of serious games aimed at encouraging healthy behaviors in this population. In this paper we present the design and evaluation of an ambient game, GuessMyCaption, aimed at enhancing the social networks of older adults, known to have an impact in their wellbeing. GuessMyCaption was deployed during a 5-weeks study in the home of one older adult and twelve relatives. The results demonstrate that GuessMyCaption is easy to use and maintains an older adult engaged with exercises while offering new opportunities for online and offline socialization. GuessMyCaption had a positive impact in the perceived wellbeing of the older adult improving her perception on her cognitive skills and physical health, and catalyzing socialization. This research shows that the use of natural interfaces and family memorabilia facilitate the adoption of serious games, improves older adults´ perceived wellbeing, and encourage socialization.
Keywords :
cognition; health care; serious games (computing); social networking (online); user interfaces; GuessMyCaption; active ageing; ambient game; casual gaming; cognitive skill; family memorabilia; healthy behavior; natural interface; offline socialization; older adult; online socialization; physical health; serious games; social network; videogame; ambient games; exergame; older adults; social networks;
fLanguage :
English
Journal_Title :
Latin America Transactions, IEEE (Revista IEEE America Latina)
Publisher :
ieee
ISSN :
1548-0992
Type :
jour
DOI :
10.1109/TLA.2015.7164221
Filename :
7164221
Link To Document :
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