DocumentCode
2193190
Title
Innovators Marketplace as Game on the Table versus Board on the Web
Author
Ohsawa, Yukio ; Okamoto, Kensuke ; Takahashi, Yuma ; Nishihara, Yoko
Author_Institution
Dept. of Syst. Innovation, Univ. of Tokyo, Tokyo, Japan
fYear
2010
fDate
13-13 Dec. 2010
Firstpage
816
Lastpage
821
Abstract
The Innovators Market Game (IMG) has been proposed as a tool for aiding innovative thoughts and communication, coming after our 10-year experiences in chance discovery where tools of data visualization have been applied in cases of decision making of business teams. This game enabled to run and accelerate the process of innovation, as well as to train human´s talent of analogical and combinatorial thinking. In this paper, we compare the effects of IMG as table game and a Web based environment of communication where the fundamental features of IMG are imported. The effects of these two agorae, one on the table and the other on the Web, are compared. It is shown that there are some aspects of innovative communication we can enhance, some on the table and some on the Web. This directs us to future work merging the two in one process called Innovators Marketplace as a generalization of IMG.
Keywords
Web sites; computer mediated communication; data visualisation; decision making; game theory; innovation management; marketing data processing; Web game; Web-based communication environment; business teams; data visualization; decision making; innovation process; innovative communication; innovators market game; Communication; Innovators Market Game; Innovators Marketplance; Web-mediated Communication;
fLanguage
English
Publisher
ieee
Conference_Titel
Data Mining Workshops (ICDMW), 2010 IEEE International Conference on
Conference_Location
Sydney, NSW
Print_ISBN
978-1-4244-9244-2
Electronic_ISBN
978-0-7695-4257-7
Type
conf
DOI
10.1109/ICDMW.2010.185
Filename
5693380
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