DocumentCode :
2193190
Title :
Innovators Marketplace as Game on the Table versus Board on the Web
Author :
Ohsawa, Yukio ; Okamoto, Kensuke ; Takahashi, Yuma ; Nishihara, Yoko
Author_Institution :
Dept. of Syst. Innovation, Univ. of Tokyo, Tokyo, Japan
fYear :
2010
fDate :
13-13 Dec. 2010
Firstpage :
816
Lastpage :
821
Abstract :
The Innovators Market Game (IMG) has been proposed as a tool for aiding innovative thoughts and communication, coming after our 10-year experiences in chance discovery where tools of data visualization have been applied in cases of decision making of business teams. This game enabled to run and accelerate the process of innovation, as well as to train human´s talent of analogical and combinatorial thinking. In this paper, we compare the effects of IMG as table game and a Web based environment of communication where the fundamental features of IMG are imported. The effects of these two agorae, one on the table and the other on the Web, are compared. It is shown that there are some aspects of innovative communication we can enhance, some on the table and some on the Web. This directs us to future work merging the two in one process called Innovators Marketplace as a generalization of IMG.
Keywords :
Web sites; computer mediated communication; data visualisation; decision making; game theory; innovation management; marketing data processing; Web game; Web-based communication environment; business teams; data visualization; decision making; innovation process; innovative communication; innovators market game; Communication; Innovators Market Game; Innovators Marketplance; Web-mediated Communication;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Data Mining Workshops (ICDMW), 2010 IEEE International Conference on
Conference_Location :
Sydney, NSW
Print_ISBN :
978-1-4244-9244-2
Electronic_ISBN :
978-0-7695-4257-7
Type :
conf
DOI :
10.1109/ICDMW.2010.185
Filename :
5693380
Link To Document :
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