DocumentCode :
2193813
Title :
Introduction of Physics Simulation in Augmented Reality
Author :
Chae, Changhun ; Ko, Kwanghee
Author_Institution :
GIST Modeling & Simulation Lab., Gwangju
fYear :
2008
fDate :
10-13 July 2008
Firstpage :
37
Lastpage :
40
Abstract :
In 3D computer graphics, it has been an important issue to describe a virtual object realistically and show it in a physically correct manner. Unlike the virtual reality(VR), the augmented reality (AR) is an environment containing virtual and real objects simultaneously. However, the difference in motion between the virtual and real objects is obvious, which makes it hard for AR to be realistic and attractive. To reduce this gap, we propose to apply physical attributes to each virtual object, which can be done by using a physics engine, a software library containing functions related with physics. For this purpose, an ODE (open dynamics engine) library is used. However, the direct use of the library in the AR environment poses a lot of problems. Most of all, the coordination of the coordinate systems between OSG (OpenSceneGraph) and ODE must be taken care of. Next the positions of markers are also needed to be considered. In this paper, such problems are addressed and solutions to them are discussed.
Keywords :
augmented reality; physics computing; 3D computer graphics; OpenSceneGraph; Physics simulation; augmented reality; open dynamics engine library; software library; virtual object; virtual reality; Augmented reality; Computational modeling; Computer graphics; Computer simulation; Engines; Equations; Gravity; Physics computing; Software libraries; Virtual reality; Augmented Reality; ODE; OSG; Physics Simulation; Transformation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Ubiquitous Virtual Reality, 2008. ISUVR 2008. International Symposium on
Conference_Location :
Gwangju
Print_ISBN :
978-0-7695-3259-2
Electronic_ISBN :
978-0-7695-3259-2
Type :
conf
DOI :
10.1109/ISUVR.2008.17
Filename :
4568641
Link To Document :
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