DocumentCode
2193813
Title
Introduction of Physics Simulation in Augmented Reality
Author
Chae, Changhun ; Ko, Kwanghee
Author_Institution
GIST Modeling & Simulation Lab., Gwangju
fYear
2008
fDate
10-13 July 2008
Firstpage
37
Lastpage
40
Abstract
In 3D computer graphics, it has been an important issue to describe a virtual object realistically and show it in a physically correct manner. Unlike the virtual reality(VR), the augmented reality (AR) is an environment containing virtual and real objects simultaneously. However, the difference in motion between the virtual and real objects is obvious, which makes it hard for AR to be realistic and attractive. To reduce this gap, we propose to apply physical attributes to each virtual object, which can be done by using a physics engine, a software library containing functions related with physics. For this purpose, an ODE (open dynamics engine) library is used. However, the direct use of the library in the AR environment poses a lot of problems. Most of all, the coordination of the coordinate systems between OSG (OpenSceneGraph) and ODE must be taken care of. Next the positions of markers are also needed to be considered. In this paper, such problems are addressed and solutions to them are discussed.
Keywords
augmented reality; physics computing; 3D computer graphics; OpenSceneGraph; Physics simulation; augmented reality; open dynamics engine library; software library; virtual object; virtual reality; Augmented reality; Computational modeling; Computer graphics; Computer simulation; Engines; Equations; Gravity; Physics computing; Software libraries; Virtual reality; Augmented Reality; ODE; OSG; Physics Simulation; Transformation;
fLanguage
English
Publisher
ieee
Conference_Titel
Ubiquitous Virtual Reality, 2008. ISUVR 2008. International Symposium on
Conference_Location
Gwangju
Print_ISBN
978-0-7695-3259-2
Electronic_ISBN
978-0-7695-3259-2
Type
conf
DOI
10.1109/ISUVR.2008.17
Filename
4568641
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