DocumentCode
2193941
Title
Physics Based Deformation Using Shape Matching in Augmented Reality Environments
Author
Choi, Han Kyun ; Kim, Hyun Soo ; Park, Wook Je ; Lee, Kwan H.
Author_Institution
GIST (Gwangju Inst. of Sci. & Technol.), Gwangju
fYear
2008
fDate
10-13 July 2008
Firstpage
47
Lastpage
50
Abstract
The importance of the deformation and physics based deformation methods are continuously increasing in computer graphics area. However, the user interaction and reality using them is still insufficient for the various applications such as modeling process and game industry. In this paper, we propose physics based deformation technology under AR (augmented reality) environments to improve the effectiveness of the model manipulation. In the proposed method, free form deformation and lattice shape matching method are combined first for the stable and fast deformation of the polygonal model. Then dynamics of the lattice shape matching region is applied for the physics based deformation. Finally those algorithms are implemented under AR environment. For the various physics based simulations, the adjustment of the material properties such as elasticity and damping ratio are also enable.
Keywords
augmented reality; computer graphics; image matching; user interfaces; augmented reality environments; computer graphics; game industry; modeling process; physics based deformation; polygonal model; shape matching; Application software; Augmented reality; Computer graphics; Deformable models; Elasticity; Lattices; Material properties; Physics; Shape; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Ubiquitous Virtual Reality, 2008. ISUVR 2008. International Symposium on
Conference_Location
Gwangju
Print_ISBN
978-0-7695-3259-2
Electronic_ISBN
978-0-7695-3259-2
Type
conf
DOI
10.1109/ISUVR.2008.13
Filename
4568644
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