DocumentCode
2193954
Title
Three-Dimensional Multiscale Texture Synthesis
Author
Dong, Junyu ; Wang, Yuliang ; Song, Yan ; Cheng, Guanglin
Author_Institution
Coll. of Inf. Sci. & Eng., Ocean Univ. of China, Qingdao, China
fYear
2010
fDate
2-4 April 2010
Firstpage
483
Lastpage
487
Abstract
Traditional methods for texture synthesis can only capture a limited band of spatial scales. If we wish to synthesize a texture at a variety of zoom levels, an impractical high input resolution must be required. In this paper, we present a new method for synthesizing real-world 3D surface textures with different spatial scales. We only require as few as three low-resolution input images with near Lambertian reflectance. Then we can generate two surface gradient maps and an albedo map by Photometric Stereo to show 3D surface texture characteristics and accordingly to extend the 2D multiscale texture synthesis algorithm to the three-dimensional domain. Finally, we produce synthesized multiscale surface texture with varied illumination directions.
Keywords
image resolution; image texture; lighting; stereo image processing; 3D multiscale texture synthesis; albedo map; high input resolution; near Lambertian reflectance; photometric stereo; surface gradient maps; varied illumination directions; Lighting; Photometry; Pixel; Reflectivity; Rendering (computer graphics); Rough surfaces; Sea surface; Spatial resolution; Surface roughness; Surface texture; lambert´s model; multiscale; photometric stereo; spatial scale;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Information Technology and Security Informatics (IITSI), 2010 Third International Symposium on
Conference_Location
Jinggangshan
Print_ISBN
978-1-4244-6730-3
Electronic_ISBN
978-1-4244-6743-3
Type
conf
DOI
10.1109/IITSI.2010.125
Filename
5453670
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