DocumentCode
2194657
Title
Designing for Self-Efficacy in a Game Based Simulator: An Experimental Study and Its Implications for Serious Games Design
Author
Backlund, Per ; Engstrom, Henrik ; Johannesson, Mikael ; Lebram, Mikael ; Sjoden, B.
Author_Institution
Univ. of Skovde, Skovde
fYear
2008
fDate
9-11 July 2008
Firstpage
106
Lastpage
113
Abstract
This paper presents the results of an experimental study on designing for self-efficacy in a game based driving simulator. Self-efficacy refers to how peoplepsilas beliefs in their capabilities affect their actions. The results show that the design of the feedback system can be used to increase self-efficacy measures thus affecting performance in a driving simulator environment. Self-efficacy has consequences not only for the performance of the particular task, but also for what activities he/she chooses to engage in and the persistence invested in them. Hence we find the results from this study relevant to various aspects of serious games design.
Keywords
computer aided instruction; computer games; digital simulation; feedback system; game based driving simulator; self-efficacy measurement; serious games design; Biological system modeling; Cognitive science; Computational modeling; Computer simulation; Feedback; Military computing; Social factors; Traffic control; Virtual environment; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualisation, 2008 International Conference
Conference_Location
London
Print_ISBN
978-0-7695-3271-4
Type
conf
DOI
10.1109/VIS.2008.26
Filename
4568680
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