• DocumentCode
    2194657
  • Title

    Designing for Self-Efficacy in a Game Based Simulator: An Experimental Study and Its Implications for Serious Games Design

  • Author

    Backlund, Per ; Engstrom, Henrik ; Johannesson, Mikael ; Lebram, Mikael ; Sjoden, B.

  • Author_Institution
    Univ. of Skovde, Skovde
  • fYear
    2008
  • fDate
    9-11 July 2008
  • Firstpage
    106
  • Lastpage
    113
  • Abstract
    This paper presents the results of an experimental study on designing for self-efficacy in a game based driving simulator. Self-efficacy refers to how peoplepsilas beliefs in their capabilities affect their actions. The results show that the design of the feedback system can be used to increase self-efficacy measures thus affecting performance in a driving simulator environment. Self-efficacy has consequences not only for the performance of the particular task, but also for what activities he/she chooses to engage in and the persistence invested in them. Hence we find the results from this study relevant to various aspects of serious games design.
  • Keywords
    computer aided instruction; computer games; digital simulation; feedback system; game based driving simulator; self-efficacy measurement; serious games design; Biological system modeling; Cognitive science; Computational modeling; Computer simulation; Feedback; Military computing; Social factors; Traffic control; Virtual environment; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualisation, 2008 International Conference
  • Conference_Location
    London
  • Print_ISBN
    978-0-7695-3271-4
  • Type

    conf

  • DOI
    10.1109/VIS.2008.26
  • Filename
    4568680