DocumentCode :
2194657
Title :
Designing for Self-Efficacy in a Game Based Simulator: An Experimental Study and Its Implications for Serious Games Design
Author :
Backlund, Per ; Engstrom, Henrik ; Johannesson, Mikael ; Lebram, Mikael ; Sjoden, B.
Author_Institution :
Univ. of Skovde, Skovde
fYear :
2008
fDate :
9-11 July 2008
Firstpage :
106
Lastpage :
113
Abstract :
This paper presents the results of an experimental study on designing for self-efficacy in a game based driving simulator. Self-efficacy refers to how peoplepsilas beliefs in their capabilities affect their actions. The results show that the design of the feedback system can be used to increase self-efficacy measures thus affecting performance in a driving simulator environment. Self-efficacy has consequences not only for the performance of the particular task, but also for what activities he/she chooses to engage in and the persistence invested in them. Hence we find the results from this study relevant to various aspects of serious games design.
Keywords :
computer aided instruction; computer games; digital simulation; feedback system; game based driving simulator; self-efficacy measurement; serious games design; Biological system modeling; Cognitive science; Computational modeling; Computer simulation; Feedback; Military computing; Social factors; Traffic control; Virtual environment; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualisation, 2008 International Conference
Conference_Location :
London
Print_ISBN :
978-0-7695-3271-4
Type :
conf
DOI :
10.1109/VIS.2008.26
Filename :
4568680
Link To Document :
بازگشت