DocumentCode :
2196155
Title :
An algorithm for collision detection in shooting simulation
Author :
Daqing, Lu ; Wei, Mei ; Heng, Liu ; Guanhui, Liang ; Yuan, Zou
Author_Institution :
Dept. of Opt. & Electron. Eng., Ordnance Eng. Coll., Shijiazhuang, China
fYear :
2011
fDate :
9-11 Sept. 2011
Firstpage :
4126
Lastpage :
4129
Abstract :
A collision detection algorithm is proposed in this paper. First the ground rectangular coordinate system is established for the calculation. The model of the target is simplified, and the simplified model contains only cylinders and cuboids. According to the geometry relationships, various distances are calculated, and whether the hit happens can be judged. The algorithm is of small amount of calculation and no involvement of mechanics and dynamics.
Keywords :
digital simulation; geometry; military computing; collision detection algorithm; cuboids; cylinders; ground rectangular coordinate system; shooting simulation; Atmospheric modeling; Computational modeling; Equations; Geometry; Heuristic algorithms; Mathematical model; Vectors; collision detection; fire control system; real time simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electronics, Communications and Control (ICECC), 2011 International Conference on
Conference_Location :
Ningbo
Print_ISBN :
978-1-4577-0320-1
Type :
conf
DOI :
10.1109/ICECC.2011.6067747
Filename :
6067747
Link To Document :
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