• DocumentCode
    2197750
  • Title

    A VLSI architecture for 2D mesh-based video object motion estimation

  • Author

    Badawy, W. ; Bayoumi, M.

  • Author_Institution
    Center for Adv. Comput. Studies, Louisiana Univ., Lafayette, LA, USA
  • fYear
    2000
  • fDate
    13-15 June 2000
  • Firstpage
    124
  • Lastpage
    125
  • Abstract
    This paper proposes a novel 2D mesh-based object motion estimation architecture that generates a content-based video object. The video object is represented using an alpha plane and a texture. The alpha plane consists of two layers (1) a mesh layer and (2) a binary layer that defines the object boundary. The texture defines the object´s colors. The mesh layer is represented by a new adaptive hierarchical mesh. The proposed mesh is formed by recursive triangulation of the initial coarse mesh geometry, which reduces the mesh code. The proposed architecture generates a progressive mesh code. The proposed architecture offers low power performance at the algorithm level as follows: (1) decomposing the mesh into independent triangular patches that can be processed in parallel, (2) using a hierarchical structured triangulation technique, that simplify the processing unit, and (3) using the three steps motion estimation algorithm to simplify the motion estimation of the mesh nodes. The proposed architecture is suitable for very low bit rate online applications and it can be used as a building block for an MPEG-4 codec.
  • Keywords
    Digital signal processing chips; Image color analysis; Image representation; Image texture; Motion estimation; VLSI; Video codecs; Video coding; 2D mesh-based motion estimation; MPEG-4 codec; VLSI architecture; adaptive hierarchical mesh; algorithm level; alpha plane; binary layer; coarse mesh geometry; content-based video object; hierarchical structured triangulation; low power performance; mesh layer; motion estimation algorithm; object boundary; object color; object representation; parallel processing; processing unit; progressive mesh code; recursive triangulation; texture; very low bit rate online applications; video object motion estimation; Bit rate; Codecs; Computer architecture; Geometry; MPEG 4 Standard; Mesh generation; Motion estimation; Signal processing algorithms; Very large scale integration; Video compression;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics, 2000. ICCE. 2000 Digest of Technical Papers. International Conference on
  • Conference_Location
    Los Angles, CA, USA
  • Print_ISBN
    0-7803-6301-9
  • Type

    conf

  • DOI
    10.1109/ICCE.2000.854525
  • Filename
    854525