DocumentCode :
2199734
Title :
Purchasing Behavior in Free to Play Games: Concepts and Empirical Validation
Author :
Hanner, Nicolai ; Zarnekow, Ruediger
Author_Institution :
Tech. Univ. of Berlin, Berlin, Germany
fYear :
2015
fDate :
5-8 Jan. 2015
Firstpage :
3326
Lastpage :
3335
Abstract :
Free to play is supposed to be the future of monetizing games. On one side user can access the game for free, thus it is distributed quickly. On the other side the game generates turnover by user spending real money on virtual items. Even though only a small number of players buy in-game items, it seems to be a very successful revenue model for games. Yet there is little understanding of the purchasing behavior of paying customers. Due to the importance of understanding the small group of paying users, the customer lifetime value becomes a major issue. This paper contributes to the understanding of purchasing behavior in free to play games. With real data of paying users, we shed light on the purchasing behavior for conversion, retention and monetization of customers in free to play games.
Keywords :
behavioural sciences computing; computer games; purchasing; customer lifetime value; free-to-play games; purchasing behavior; revenue model; Business; Context; Games; Industries; Land mobile radio; Profitability; Tutorials;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Sciences (HICSS), 2015 48th Hawaii International Conference on
Conference_Location :
Kauai, HI
ISSN :
1530-1605
Type :
conf
DOI :
10.1109/HICSS.2015.401
Filename :
7070216
Link To Document :
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