DocumentCode
2199902
Title
Usage testing of game based learning in computer programming courses
Author
Anton-Rodriguez, M. ; Martinez-Zarzuela, Mario ; Diez Higuera, J.F. ; Perozo-Rondon, F.J. ; Diaz-Pernas, F.J. ; de la Torre-Diez, I. ; Gonzalez-Ortega, D.
Author_Institution
Universidad de Carabobo, Venezuela
fYear
2011
fDate
5-6 May 2011
Firstpage
1
Lastpage
8
Abstract
This paper describes the operation of a learning tool using the Game Based Learning (GBL) methodology. The developed tool, called e-Liza, operates as an activity from the e-learning platform Moodle. E-Liza allows us to pose question-response contests within individual or group games. This tool has been tested in several courses about programming languages undertaken in the Telecommunication Engineering Technical School, University of Valladolid, in the school year 2009-2010. In all the experiments performed, e-Liza has been well-accepted. The percentages of students passing the course who have used e-Liza application exceed the 80%. An important feature of the application is that it allows gathering a great number of statistical data from each student for each topic, showing a wide variety of graphs which can be used by the professor to evaluate the knowledge acquired by the students in any moment, and so, checking the extent of meeting the course objectives.
Keywords
Electronic publishing; Games; Information services; Laboratories; Multimedia communication; Silicon; Silicon compounds; E-learning; Game Based Learning (GBL); Moodle;
fLanguage
English
Publisher
ieee
Conference_Titel
Promotion and Innovation with New Technologies in Engineering Education (FINTDI), 2011
Conference_Location
Teruel
Print_ISBN
978-1-4577-0558-8
Electronic_ISBN
978-1-4577-0559-5
Type
conf
DOI
10.1109/FINTDI.2011.5948889
Filename
5948889
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