DocumentCode :
2199902
Title :
Usage testing of game based learning in computer programming courses
Author :
Anton-Rodriguez, M. ; Martinez-Zarzuela, Mario ; Diez Higuera, J.F. ; Perozo-Rondon, F.J. ; Diaz-Pernas, F.J. ; de la Torre-Diez, I. ; Gonzalez-Ortega, D.
Author_Institution :
Universidad de Carabobo, Venezuela
fYear :
2011
fDate :
5-6 May 2011
Firstpage :
1
Lastpage :
8
Abstract :
This paper describes the operation of a learning tool using the Game Based Learning (GBL) methodology. The developed tool, called e-Liza, operates as an activity from the e-learning platform Moodle. E-Liza allows us to pose question-response contests within individual or group games. This tool has been tested in several courses about programming languages undertaken in the Telecommunication Engineering Technical School, University of Valladolid, in the school year 2009-2010. In all the experiments performed, e-Liza has been well-accepted. The percentages of students passing the course who have used e-Liza application exceed the 80%. An important feature of the application is that it allows gathering a great number of statistical data from each student for each topic, showing a wide variety of graphs which can be used by the professor to evaluate the knowledge acquired by the students in any moment, and so, checking the extent of meeting the course objectives.
Keywords :
Electronic publishing; Games; Information services; Laboratories; Multimedia communication; Silicon; Silicon compounds; E-learning; Game Based Learning (GBL); Moodle;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Promotion and Innovation with New Technologies in Engineering Education (FINTDI), 2011
Conference_Location :
Teruel
Print_ISBN :
978-1-4577-0558-8
Electronic_ISBN :
978-1-4577-0559-5
Type :
conf
DOI :
10.1109/FINTDI.2011.5948889
Filename :
5948889
Link To Document :
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