• DocumentCode
    2199902
  • Title

    Usage testing of game based learning in computer programming courses

  • Author

    Anton-Rodriguez, M. ; Martinez-Zarzuela, Mario ; Diez Higuera, J.F. ; Perozo-Rondon, F.J. ; Diaz-Pernas, F.J. ; de la Torre-Diez, I. ; Gonzalez-Ortega, D.

  • Author_Institution
    Universidad de Carabobo, Venezuela
  • fYear
    2011
  • fDate
    5-6 May 2011
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    This paper describes the operation of a learning tool using the Game Based Learning (GBL) methodology. The developed tool, called e-Liza, operates as an activity from the e-learning platform Moodle. E-Liza allows us to pose question-response contests within individual or group games. This tool has been tested in several courses about programming languages undertaken in the Telecommunication Engineering Technical School, University of Valladolid, in the school year 2009-2010. In all the experiments performed, e-Liza has been well-accepted. The percentages of students passing the course who have used e-Liza application exceed the 80%. An important feature of the application is that it allows gathering a great number of statistical data from each student for each topic, showing a wide variety of graphs which can be used by the professor to evaluate the knowledge acquired by the students in any moment, and so, checking the extent of meeting the course objectives.
  • Keywords
    Electronic publishing; Games; Information services; Laboratories; Multimedia communication; Silicon; Silicon compounds; E-learning; Game Based Learning (GBL); Moodle;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Promotion and Innovation with New Technologies in Engineering Education (FINTDI), 2011
  • Conference_Location
    Teruel
  • Print_ISBN
    978-1-4577-0558-8
  • Electronic_ISBN
    978-1-4577-0559-5
  • Type

    conf

  • DOI
    10.1109/FINTDI.2011.5948889
  • Filename
    5948889