• DocumentCode
    2200418
  • Title

    Introduction to Organizational Impact of Online Games Minitrack

  • Author

    Monu, Kafui ; Ralph, Paul

  • fYear
    2015
  • fDate
    5-8 Jan. 2015
  • Firstpage
    3537
  • Lastpage
    3537
  • Abstract
    For over a decade, online games have impacted how we engage in work and play. Organizations are using online games to create new business models and companies are training their employees with game-like systems. Furthermore, digital video games increasingly blur the line between online and offline content, while "gamification: blurs the line between games and information systems. This minitrack provides a forum for researchers to discuss the design, use and impact of online games in various contexts. Topics discussed in this minitrack include: gamification, game adoption, and the psychology of online games.
  • Keywords
    Companies; Context; Games; Information systems; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences (HICSS), 2015 48th Hawaii International Conference on
  • Conference_Location
    HI, USA
  • ISSN
    1530-1605
  • Type

    conf

  • DOI
    10.1109/HICSS.2015.425
  • Filename
    7070240