DocumentCode
2200418
Title
Introduction to Organizational Impact of Online Games Minitrack
Author
Monu, Kafui ; Ralph, Paul
fYear
2015
fDate
5-8 Jan. 2015
Firstpage
3537
Lastpage
3537
Abstract
For over a decade, online games have impacted how we engage in work and play. Organizations are using online games to create new business models and companies are training their employees with game-like systems. Furthermore, digital video games increasingly blur the line between online and offline content, while "gamification: blurs the line between games and information systems. This minitrack provides a forum for researchers to discuss the design, use and impact of online games in various contexts. Topics discussed in this minitrack include: gamification, game adoption, and the psychology of online games.
Keywords
Companies; Context; Games; Information systems; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences (HICSS), 2015 48th Hawaii International Conference on
Conference_Location
HI, USA
ISSN
1530-1605
Type
conf
DOI
10.1109/HICSS.2015.425
Filename
7070240
Link To Document