DocumentCode
2200702
Title
3D geometry graphics system using deferred primitive rendering with VLIW geometry processor
Author
Sang-Joon Nam ; Young-Su Kwon ; Joon-Hee Lee ; Yeon-Ho Im ; Chong-Min Kyung
Author_Institution
Syst. IC R&D Lab., Hyundai Electron. Ind., South Korea
fYear
2000
fDate
13-15 June 2000
Firstpage
328
Lastpage
329
Abstract
The geometry stage which performs the transformation and lighting operations of vertices, has become the critical part in the 3D graphics pipeline. We have designed the FGA (FLOVA Geometry Accelerator) that is the 3D geometry graphics system and it almost removes the time required for the process geometry stage. The 3D graphics library, FGA-GL, supports the FGA system. The deferred primitive rendering algorithm of FGA-GL enables the geometry processing of the primitive data to be done concurrently with the host job such as primitive data management or game AI. FGA improves the average performance of the 3D graphics system by 2.5-3.0 times.
Keywords
digital signal processing chips; floating point arithmetic; multiprocessing systems; rendering (computer graphics); software libraries; 3D geometry graphics system; 3D graphics library; 3D graphics pipeline; FGA-GL; FLOVA geometry accelerator; VLIW geometry processor; average performance; deferred primitive rendering algorithm; floating-point VLIW architecture; game AI; geometry processing; lighting operations; primitive data management; transformation operations; Acceleration; Computer graphics; Electronics industry; Geometry; Libraries; Light sources; Pipelines; Rendering (computer graphics); Research and development; VLIW;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics, 2000. ICCE. 2000 Digest of Technical Papers. International Conference on
Conference_Location
Los Angles, CA, USA
Print_ISBN
0-7803-6301-9
Type
conf
DOI
10.1109/ICCE.2000.854662
Filename
854662
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