• DocumentCode
    2200702
  • Title

    3D geometry graphics system using deferred primitive rendering with VLIW geometry processor

  • Author

    Sang-Joon Nam ; Young-Su Kwon ; Joon-Hee Lee ; Yeon-Ho Im ; Chong-Min Kyung

  • Author_Institution
    Syst. IC R&D Lab., Hyundai Electron. Ind., South Korea
  • fYear
    2000
  • fDate
    13-15 June 2000
  • Firstpage
    328
  • Lastpage
    329
  • Abstract
    The geometry stage which performs the transformation and lighting operations of vertices, has become the critical part in the 3D graphics pipeline. We have designed the FGA (FLOVA Geometry Accelerator) that is the 3D geometry graphics system and it almost removes the time required for the process geometry stage. The 3D graphics library, FGA-GL, supports the FGA system. The deferred primitive rendering algorithm of FGA-GL enables the geometry processing of the primitive data to be done concurrently with the host job such as primitive data management or game AI. FGA improves the average performance of the 3D graphics system by 2.5-3.0 times.
  • Keywords
    digital signal processing chips; floating point arithmetic; multiprocessing systems; rendering (computer graphics); software libraries; 3D geometry graphics system; 3D graphics library; 3D graphics pipeline; FGA-GL; FLOVA geometry accelerator; VLIW geometry processor; average performance; deferred primitive rendering algorithm; floating-point VLIW architecture; game AI; geometry processing; lighting operations; primitive data management; transformation operations; Acceleration; Computer graphics; Electronics industry; Geometry; Libraries; Light sources; Pipelines; Rendering (computer graphics); Research and development; VLIW;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics, 2000. ICCE. 2000 Digest of Technical Papers. International Conference on
  • Conference_Location
    Los Angles, CA, USA
  • Print_ISBN
    0-7803-6301-9
  • Type

    conf

  • DOI
    10.1109/ICCE.2000.854662
  • Filename
    854662