DocumentCode
2201551
Title
The bit rate of reality [picture/sound reproduction]
Author
Holman, T.
Author_Institution
TMH Corp., Los Angeles, CA, USA
fYear
2000
fDate
13-15 June 2000
Firstpage
398
Lastpage
399
Abstract
After years of work in film and television the author attended a professional basketball game. He found there that the live experience was much different from the recorded ones with which he had been working. Comparing the frequency, amplitude, and spatial domains of sound, and the corresponding ones for picture, between real and recorded events led him to calculate how many bits would be needed per second to make a reproduction essentially identical to the real thing.
Keywords
audio recording; games of skill; sound reproduction; sport; television broadcasting; video recording; amplitude; frequency; live experience; professional basketball game; recorded event; sound reproduction; spatial domain; television; Acoustical engineering; Bit rate; Brightness; Displays; Dynamic range; Eyes; Frequency; Humans; Phosphors; TV;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics, 2000. ICCE. 2000 Digest of Technical Papers. International Conference on
Conference_Location
Los Angles, CA, USA
Print_ISBN
0-7803-6301-9
Type
conf
DOI
10.1109/ICCE.2000.854702
Filename
854702
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