• DocumentCode
    2201551
  • Title

    The bit rate of reality [picture/sound reproduction]

  • Author

    Holman, T.

  • Author_Institution
    TMH Corp., Los Angeles, CA, USA
  • fYear
    2000
  • fDate
    13-15 June 2000
  • Firstpage
    398
  • Lastpage
    399
  • Abstract
    After years of work in film and television the author attended a professional basketball game. He found there that the live experience was much different from the recorded ones with which he had been working. Comparing the frequency, amplitude, and spatial domains of sound, and the corresponding ones for picture, between real and recorded events led him to calculate how many bits would be needed per second to make a reproduction essentially identical to the real thing.
  • Keywords
    audio recording; games of skill; sound reproduction; sport; television broadcasting; video recording; amplitude; frequency; live experience; professional basketball game; recorded event; sound reproduction; spatial domain; television; Acoustical engineering; Bit rate; Brightness; Displays; Dynamic range; Eyes; Frequency; Humans; Phosphors; TV;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics, 2000. ICCE. 2000 Digest of Technical Papers. International Conference on
  • Conference_Location
    Los Angles, CA, USA
  • Print_ISBN
    0-7803-6301-9
  • Type

    conf

  • DOI
    10.1109/ICCE.2000.854702
  • Filename
    854702