• DocumentCode
    2204342
  • Title

    "I\´m the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming

  • Author

    Wu, Wanmin ; Arefin, Ahsan ; Huang, Zixia ; Agarwal, Pooja ; Shi, Shu ; Rivas, Raoul ; Nahrstedt, Klara

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Illinois at Urbana-Champaign, Urbana, IL, USA
  • fYear
    2010
  • fDate
    13-15 Dec. 2010
  • Firstpage
    220
  • Lastpage
    227
  • Abstract
    In this paper, we present the results from a quantitative and qualitative study of distributed gaming in 3D tele-immersive (3DTI) environments. We explore the Quality of Experience (QoE) of users in the new cyber-physical gaming environment. Guided by a theoretical QoE model, we conducted a case study and evaluated the impact of various Quality of Service (QoS) metrics (e.g., end-to-end delay, visual quality, etc.) on 3DTI gaming experience. We also identified a number of non-technical factors that are not captured by the original theoretical model, such as age, social interaction, and physical setup. Our analysis highlights new implications for the next-generation gaming system design, as well as a more comprehensive conceptual framework that captures non-technical influences for user experience in such environments.
  • Keywords
    computer games; quality of service; 3D tele-immersive environments; QoE model; QoS; cyberphysical gaming environment; distributed gaming; end-to-end delay; nontechnical factors; physical setup; quality of experience; quality of service metrics; social interaction; user experience; visual quality; 3D tele-immersion; Gaming; Quality of Experience; Quality of Service;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia (ISM), 2010 IEEE International Symposium on
  • Conference_Location
    Taichung
  • Print_ISBN
    978-1-4244-8672-4
  • Electronic_ISBN
    978-0-7695-4217-1
  • Type

    conf

  • DOI
    10.1109/ISM.2010.39
  • Filename
    5693844