DocumentCode
2205251
Title
Serious Games & Cultural Heritage: A Case Study of Prehistoric Caves
Author
Djaouti, Damien ; Alvarez, Julian ; Rampnoux, Olivier ; Charvillat, Vincent ; Jessel, Jean-Pierre
Author_Institution
IRIT, Toulouse Univ., Toulouse, France
fYear
2009
fDate
9-12 Sept. 2009
Firstpage
221
Lastpage
226
Abstract
The creation and development of multimedia devices destined for the general public pose many questions for designers. In this article we present two multimedia applications - a serious play and a serious game - which were part of an experiment performed in 2006. This article will present both devices designed specifically for the promotion of a prehistoric heritage site - the Gargas caves - and describe how they were received by the general public. The aim of this task was to identify the added value of video play and video game items within the context of everyday use by the general public, and particularly by children.
Keywords
computer games; humanities; multimedia computing; Gargas caves; cultural heritage; multimedia devices; prehistoric heritage site; serious games; serious play; Cities and towns; Cultural differences; Environmental management; Games; Multimedia systems; Painting; Process design; Toy industry; Virtual environment; Weapons; Heritage.; Multimedia; Serious Games; Serious Play; Virtual environments;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Systems and Multimedia, 2009. VSMM '09. 15th International Conference on
Conference_Location
Vienna
Print_ISBN
978-0-7695-3790-0
Type
conf
DOI
10.1109/VSMM.2009.40
Filename
5306009
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