• DocumentCode
    2205251
  • Title

    Serious Games & Cultural Heritage: A Case Study of Prehistoric Caves

  • Author

    Djaouti, Damien ; Alvarez, Julian ; Rampnoux, Olivier ; Charvillat, Vincent ; Jessel, Jean-Pierre

  • Author_Institution
    IRIT, Toulouse Univ., Toulouse, France
  • fYear
    2009
  • fDate
    9-12 Sept. 2009
  • Firstpage
    221
  • Lastpage
    226
  • Abstract
    The creation and development of multimedia devices destined for the general public pose many questions for designers. In this article we present two multimedia applications - a serious play and a serious game - which were part of an experiment performed in 2006. This article will present both devices designed specifically for the promotion of a prehistoric heritage site - the Gargas caves - and describe how they were received by the general public. The aim of this task was to identify the added value of video play and video game items within the context of everyday use by the general public, and particularly by children.
  • Keywords
    computer games; humanities; multimedia computing; Gargas caves; cultural heritage; multimedia devices; prehistoric heritage site; serious games; serious play; Cities and towns; Cultural differences; Environmental management; Games; Multimedia systems; Painting; Process design; Toy industry; Virtual environment; Weapons; Heritage.; Multimedia; Serious Games; Serious Play; Virtual environments;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Systems and Multimedia, 2009. VSMM '09. 15th International Conference on
  • Conference_Location
    Vienna
  • Print_ISBN
    978-0-7695-3790-0
  • Type

    conf

  • DOI
    10.1109/VSMM.2009.40
  • Filename
    5306009