• DocumentCode
    2205286
  • Title

    Prediciting the Behavior of Game Players - Space Syntax and Urban Planning Theory as a Predictive Tool in Game Design

  • Author

    Levy, Richard M. ; O´Brien, Mary Grantham ; Aorich, Annika

  • Author_Institution
    Fac. of Environ. Design, Univ. of Calgary, Calgary, AB, Canada
  • fYear
    2009
  • fDate
    9-12 Sept. 2009
  • Firstpage
    203
  • Lastpage
    208
  • Abstract
    In this research, a virtual world of an Austrian town centre was created to teach German language commands to high school students. Urban planning and space syntax theory offers interesting insights into the strategies game players employ when looking for the correct path through an urban space. Specifically, the path of game players lost in a virtual urban space can be predicted. The research findings from this investigation suggests that the urban plan and character of the architectural space in a game may be helpful in predicting the first line of action taken by game players as they navigate through a virtual world in which verbal clues may not be understood.
  • Keywords
    behavioural sciences computing; computer aided instruction; computer games; natural language processing; virtual reality; German language; behavior prediction; game players; space syntax theory; urban planning; virtual urban space; virtual world; Cities and towns; Educational institutions; Game theory; Multimedia systems; Natural languages; Navigation; Problem-solving; Space exploration; Urban planning; Virtual environment; Serious Games; Space Syntax; Urban Planning; Virtual Environments;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Systems and Multimedia, 2009. VSMM '09. 15th International Conference on
  • Conference_Location
    Vienna
  • Print_ISBN
    978-0-7695-3790-0
  • Type

    conf

  • DOI
    10.1109/VSMM.2009.37
  • Filename
    5306010