DocumentCode
2205286
Title
Prediciting the Behavior of Game Players - Space Syntax and Urban Planning Theory as a Predictive Tool in Game Design
Author
Levy, Richard M. ; O´Brien, Mary Grantham ; Aorich, Annika
Author_Institution
Fac. of Environ. Design, Univ. of Calgary, Calgary, AB, Canada
fYear
2009
fDate
9-12 Sept. 2009
Firstpage
203
Lastpage
208
Abstract
In this research, a virtual world of an Austrian town centre was created to teach German language commands to high school students. Urban planning and space syntax theory offers interesting insights into the strategies game players employ when looking for the correct path through an urban space. Specifically, the path of game players lost in a virtual urban space can be predicted. The research findings from this investigation suggests that the urban plan and character of the architectural space in a game may be helpful in predicting the first line of action taken by game players as they navigate through a virtual world in which verbal clues may not be understood.
Keywords
behavioural sciences computing; computer aided instruction; computer games; natural language processing; virtual reality; German language; behavior prediction; game players; space syntax theory; urban planning; virtual urban space; virtual world; Cities and towns; Educational institutions; Game theory; Multimedia systems; Natural languages; Navigation; Problem-solving; Space exploration; Urban planning; Virtual environment; Serious Games; Space Syntax; Urban Planning; Virtual Environments;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Systems and Multimedia, 2009. VSMM '09. 15th International Conference on
Conference_Location
Vienna
Print_ISBN
978-0-7695-3790-0
Type
conf
DOI
10.1109/VSMM.2009.37
Filename
5306010
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