DocumentCode
2206103
Title
Active balloon model based on 3D skeleton extraction by competitive learning
Author
Morooka, Kenichi ; Takagi, Hiroyuki ; Nagahashi, Hiroshi
Author_Institution
Imaging Sci. & Eng. Lab., Tokyo Inst. of Technol., Japan
fYear
2003
fDate
6-10 Oct. 2003
Firstpage
87
Lastpage
94
Abstract
We focus on the polygonal representation of a 3D object model which is composed of a lot of points on the object surface. In the 3D animation, it is sometimes necessary to use multiresolution representation of a model to cope with various situations, and it is preferable to represent the models with different resolutions in a certain unified data structure. In order to meet these requirements, we present a new method which generates the approximated model of an original one by using multiple deformable models, called active balloon models (ABMs). We extract the three-dimensional skeleton of the object. The obtained skeleton comprises nodes and edges, and represents the structure of the object. Based on the skeleton, the approximated model is generated by deforming the ABMs. Some experimental works are made to verify the capability of our method.
Keywords
computational geometry; computer animation; data structures; feature extraction; image representation; image resolution; image thinning; mesh generation; solid modelling; unsupervised learning; 3D animation; 3D object model; 3D skeleton extraction; active balloon model; competitive learning; multiple deformable models; multiresolution representation; object surface; polygonal representation; unified data structure; Animation; Character generation; Data mining; Data structures; Deformable models; Laboratories; Polynomials; Shape; Skeleton; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
3-D Digital Imaging and Modeling, 2003. 3DIM 2003. Proceedings. Fourth International Conference on
Print_ISBN
0-7695-1991-1
Type
conf
DOI
10.1109/IM.2003.1240236
Filename
1240236
Link To Document