DocumentCode :
2207053
Title :
Scheduling Parallel Cloud Computing Services: An Evolutional Game
Author :
Wei, Guiyi ; Vasilakos, Athanasios V. ; Xiong, Naixue
Author_Institution :
Coll. of Comput. & Inf. Eng., Zhejiang Gongshang Univ., Hangzhou, China
fYear :
2009
fDate :
26-28 Dec. 2009
Firstpage :
376
Lastpage :
379
Abstract :
Cloud computing is a natural evolution for data and compute centers with automated systems management, workload balancing, and virtualization technologies. Cloud-based services integrate globally distributed resources into seamless computing platforms. In an open cloud computing framework, scheduling tasks with guaranteeing QoS constrains presents a challenging technical problem. This paper presents a game theoretic method to schedule dependent computational cloud computing services with time and cost constrained. An evolutionary mechanism is designed to fairly and approximately solve the NP-hard scheduling problem.
Keywords :
Internet; computer centres; game theory; parallel architectures; quality of service; resource allocation; scheduling; NP hard scheduling problem; QoS constrains; automated systems management; computer centers; evolutional game; game theoretic method; parallel cloud computing services; seamless computing platforms; virtualization technologies; workload balancing; Cloud computing; Concurrent computing; Data engineering; Distributed computing; Educational institutions; Processor scheduling; Quality of service; Resource management; Technology management; Telecommunication computing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Science and Engineering (ICISE), 2009 1st International Conference on
Conference_Location :
Nanjing
Print_ISBN :
978-1-4244-4909-5
Type :
conf
DOI :
10.1109/ICISE.2009.1046
Filename :
5454495
Link To Document :
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