DocumentCode :
2208082
Title :
Real Time Vertex Based Deformation in Training Simulator
Author :
Ahmad, Irshad ; Sulaiman, Suziah Bt
Author_Institution :
Dept. of Comput. & Inf. Sci., Univ. Teknol. PETRONAS, Bandar Seri Iskandar, Malaysia
fYear :
2011
fDate :
1-3 July 2011
Firstpage :
21
Lastpage :
24
Abstract :
Soft tissue simulation is very important in medical simulation and learning procedures. But such simulations require intensive computation. With the force feedback devices, the computation required should be much faster as touch sensation is approximately 20 times faster than that of visual. In this paper an efficient Vertex based algorithm for visual deformation is presented. Visual deformation of linear, isotropic and homogenous triangular mesh soft model is achieved by modifying a slope intercept equation of a line which is used to get a new position for the point contacted through a tip of a force feedback device. Haptic sensation is achieved using Hooke´s law which is coupled with visual deformation based on our proposed algorithm. In our simulation we use up to 20K of triangles for object representation.
Keywords :
biological tissues; computer graphics; digital simulation; feedback; medical computing; real-time systems; Hooke law; feedback devices; haptic sensation; learning procedures; medical simulation; object representation; real time vertex based deformation; slope intercept equation; soft tissue simulation; training simulator; visual deformation; Biological tissues; Computational modeling; Deformable models; Haptic interfaces; Real time systems; Solid modeling; Visualization; Deformation; interactive; modified slope intercept form; simulator;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Ubiquitous Virtual Reality (ISUVR), 2011 International Symposium on
Conference_Location :
Jeju
Print_ISBN :
978-1-4577-0356-0
Electronic_ISBN :
978-0-7695-4420-5
Type :
conf
DOI :
10.1109/ISUVR.2011.16
Filename :
6068298
Link To Document :
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