DocumentCode
2208548
Title
Preferences in game logics
Author
van Otterloo, S. ; van der Hoek, W. ; Wooldridge, M.
Author_Institution
University of Liverpool
fYear
2004
fDate
23-23 July 2004
Firstpage
152
Lastpage
159
Abstract
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agents in order to realize their own preferences. GLP can be applied to the analysis of social protocols such as voting or fair division problems; we illustrate this use of GLP with a number of worked examples. We then prove that the model checking problem for GLP is tractable, and describe an implemented model checker for the logic - by using the model checker, it is possible to automate the analysis and verification of social protocols.
Keywords
Computer science; Formal specifications; Game theory; History; Logic; Mechanical factors; Nominations and elections; Permission; Protocols; Voting;
fLanguage
English
Publisher
ieee
Conference_Titel
Autonomous Agents and Multiagent Systems, 2004. AAMAS 2004. Proceedings of the Third International Joint Conference on
Conference_Location
New York, NY, USA
Print_ISBN
1-58113-864-4
Type
conf
Filename
1373474
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