DocumentCode :
2208548
Title :
Preferences in game logics
Author :
van Otterloo, S. ; van der Hoek, W. ; Wooldridge, M.
Author_Institution :
University of Liverpool
fYear :
2004
fDate :
23-23 July 2004
Firstpage :
152
Lastpage :
159
Abstract :
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agents in order to realize their own preferences. GLP can be applied to the analysis of social protocols such as voting or fair division problems; we illustrate this use of GLP with a number of worked examples. We then prove that the model checking problem for GLP is tractable, and describe an implemented model checker for the logic - by using the model checker, it is possible to automate the analysis and verification of social protocols.
Keywords :
Computer science; Formal specifications; Game theory; History; Logic; Mechanical factors; Nominations and elections; Permission; Protocols; Voting;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Autonomous Agents and Multiagent Systems, 2004. AAMAS 2004. Proceedings of the Third International Joint Conference on
Conference_Location :
New York, NY, USA
Print_ISBN :
1-58113-864-4
Type :
conf
Filename :
1373474
Link To Document :
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