DocumentCode
2211557
Title
Smoke Simulation Based on Particle System in Virtual Environments
Author
Dong, Wensheng ; Zhang, Xinyan ; Zhang, Caijun
Author_Institution
Inst. of Yellow River Sci., North China Inst. of Water Conservancy & Hydroelectric Power, Zhengzhou, China
fYear
2010
fDate
7-8 Aug. 2010
Firstpage
42
Lastpage
44
Abstract
The realistic rendering of smoke scene is one of the most challenging tasks in computer graphics. Smoke simulation based on particle system is studied in this paper. In the real-time animation simulation of smoke model, we consider the impact of the wind on smoke particles. Different dense smokes are simulated by controlling the amounts of smoke particle. The realistic rendering of smoke scene is implemented by combining with texture mapping technology. Related methods about smoke simulation are designed. Experiment results show that proposed method is feasible and effective. The model is simple and can meet real-time requirements. It can be easily integrated into virtual scene.
Keywords
computer animation; image texture; rendering (computer graphics); smoke; virtual reality; computer graphics; particle system; real time animation simulation; realistic rendering; smoke scene; smoke simulation; texture mapping; virtual scene; particle systems; simulation; smoke; texture mapping;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Communications (Mediacom), 2010 International Conference on
Conference_Location
Hong Kong
Print_ISBN
978-0-7695-4136-5
Type
conf
DOI
10.1109/MEDIACOM.2010.76
Filename
5694138
Link To Document