• DocumentCode
    2211557
  • Title

    Smoke Simulation Based on Particle System in Virtual Environments

  • Author

    Dong, Wensheng ; Zhang, Xinyan ; Zhang, Caijun

  • Author_Institution
    Inst. of Yellow River Sci., North China Inst. of Water Conservancy & Hydroelectric Power, Zhengzhou, China
  • fYear
    2010
  • fDate
    7-8 Aug. 2010
  • Firstpage
    42
  • Lastpage
    44
  • Abstract
    The realistic rendering of smoke scene is one of the most challenging tasks in computer graphics. Smoke simulation based on particle system is studied in this paper. In the real-time animation simulation of smoke model, we consider the impact of the wind on smoke particles. Different dense smokes are simulated by controlling the amounts of smoke particle. The realistic rendering of smoke scene is implemented by combining with texture mapping technology. Related methods about smoke simulation are designed. Experiment results show that proposed method is feasible and effective. The model is simple and can meet real-time requirements. It can be easily integrated into virtual scene.
  • Keywords
    computer animation; image texture; rendering (computer graphics); smoke; virtual reality; computer graphics; particle system; real time animation simulation; realistic rendering; smoke scene; smoke simulation; texture mapping; virtual scene; particle systems; simulation; smoke; texture mapping;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Communications (Mediacom), 2010 International Conference on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-0-7695-4136-5
  • Type

    conf

  • DOI
    10.1109/MEDIACOM.2010.76
  • Filename
    5694138