DocumentCode
2212136
Title
Interactive Geometry Measurement Based on 3D Reconstructive Spatial Data
Author
Shen, Chunlong ; Qian, Xiaojun
Author_Institution
Jiangsu Center of Security & Confidence Eng., Nanjing Normal Univ., Nanjing, China
fYear
2009
fDate
26-28 Dec. 2009
Firstpage
878
Lastpage
881
Abstract
The technology of geometry measurement for 3D spatial data is widely used in development software for modeling and simulation based on OpenGL. The key technology is how to pick point with mouse in 3D scene which OpenGL doesn´t provide. In this paper, a policy for picking intersection point based on reconstructive isosurface is supposed. The principle of picking spatial point with selection ray is explored. The technologies for the process, such as transformation of screen point to selection ray, building for selection ray equation and triangular facet equation, intersection points for selection ray with triangular facet, filtering and judgment for picking point, are described in detail. Algorithm steps are designed for measuring distance of two points come from reconstructive isosurface with marching cubes based on high speed transient electron beam scalar field.
Keywords
computational geometry; interactive systems; software engineering; solid modelling; 3D reconstructive spatial data; OpenGL simulation; interactive geometry measurement; intersection points; reconstructive isosurface; software development; transient electron beam scalar field; triangular facet equation; Algorithm design and analysis; Buildings; Equations; Filtering; Geometry; Isosurfaces; Layout; Mice; Software measurement; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Science and Engineering (ICISE), 2009 1st International Conference on
Conference_Location
Nanjing
Print_ISBN
978-1-4244-4909-5
Type
conf
DOI
10.1109/ICISE.2009.691
Filename
5454704
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