• DocumentCode
    2212136
  • Title

    Interactive Geometry Measurement Based on 3D Reconstructive Spatial Data

  • Author

    Shen, Chunlong ; Qian, Xiaojun

  • Author_Institution
    Jiangsu Center of Security & Confidence Eng., Nanjing Normal Univ., Nanjing, China
  • fYear
    2009
  • fDate
    26-28 Dec. 2009
  • Firstpage
    878
  • Lastpage
    881
  • Abstract
    The technology of geometry measurement for 3D spatial data is widely used in development software for modeling and simulation based on OpenGL. The key technology is how to pick point with mouse in 3D scene which OpenGL doesn´t provide. In this paper, a policy for picking intersection point based on reconstructive isosurface is supposed. The principle of picking spatial point with selection ray is explored. The technologies for the process, such as transformation of screen point to selection ray, building for selection ray equation and triangular facet equation, intersection points for selection ray with triangular facet, filtering and judgment for picking point, are described in detail. Algorithm steps are designed for measuring distance of two points come from reconstructive isosurface with marching cubes based on high speed transient electron beam scalar field.
  • Keywords
    computational geometry; interactive systems; software engineering; solid modelling; 3D reconstructive spatial data; OpenGL simulation; interactive geometry measurement; intersection points; reconstructive isosurface; software development; transient electron beam scalar field; triangular facet equation; Algorithm design and analysis; Buildings; Equations; Filtering; Geometry; Isosurfaces; Layout; Mice; Software measurement; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Science and Engineering (ICISE), 2009 1st International Conference on
  • Conference_Location
    Nanjing
  • Print_ISBN
    978-1-4244-4909-5
  • Type

    conf

  • DOI
    10.1109/ICISE.2009.691
  • Filename
    5454704