• DocumentCode
    2214700
  • Title

    Garment Human Modeling Approach Using Prototype

  • Author

    Liu Zhengdong ; Zhao Yingnan

  • Author_Institution
    Comput. Inf. Centre, Beijing Inst. of Fashion Technol., Beijing, China
  • fYear
    2009
  • fDate
    26-28 Dec. 2009
  • Firstpage
    1258
  • Lastpage
    1261
  • Abstract
    The paper discusses a techniques method based on prototypes for generating controllable human body models. Users are assisted in modifying an existing one by controlling the parameters provided. The prototypes from the Poser and 3D Max is preprocessed as templates. The modeling method learns from these prototypes the correlation between the parameters and the body geometry. After this learning process the synthesizer is devoted to the generation of appropriate shape and proportion of the body geometry through transaction. Finally, we demonstrate our modifier synthesizer for more subtle manipulations of prototype models. On any synthesized model, the underlying bone and skin structure is properly adjusted. By allowing automatic modification from a set of parameters, our approach may eventually lead to the automatic generation of a variety of population models.
  • Keywords
    clothing; production engineering computing; prototypes; rendering (computer graphics); solid modelling; 3D Max; Poser; garment human modeling; human body model; prototype-based method; Biological system modeling; Bones; Clothing; Geometry; Humans; Prototypes; Shape; Skin; Solid modeling; Synthesizers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Science and Engineering (ICISE), 2009 1st International Conference on
  • Conference_Location
    Nanjing
  • Print_ISBN
    978-1-4244-4909-5
  • Type

    conf

  • DOI
    10.1109/ICISE.2009.619
  • Filename
    5454818