DocumentCode :
2214700
Title :
Garment Human Modeling Approach Using Prototype
Author :
Liu Zhengdong ; Zhao Yingnan
Author_Institution :
Comput. Inf. Centre, Beijing Inst. of Fashion Technol., Beijing, China
fYear :
2009
fDate :
26-28 Dec. 2009
Firstpage :
1258
Lastpage :
1261
Abstract :
The paper discusses a techniques method based on prototypes for generating controllable human body models. Users are assisted in modifying an existing one by controlling the parameters provided. The prototypes from the Poser and 3D Max is preprocessed as templates. The modeling method learns from these prototypes the correlation between the parameters and the body geometry. After this learning process the synthesizer is devoted to the generation of appropriate shape and proportion of the body geometry through transaction. Finally, we demonstrate our modifier synthesizer for more subtle manipulations of prototype models. On any synthesized model, the underlying bone and skin structure is properly adjusted. By allowing automatic modification from a set of parameters, our approach may eventually lead to the automatic generation of a variety of population models.
Keywords :
clothing; production engineering computing; prototypes; rendering (computer graphics); solid modelling; 3D Max; Poser; garment human modeling; human body model; prototype-based method; Biological system modeling; Bones; Clothing; Geometry; Humans; Prototypes; Shape; Skin; Solid modeling; Synthesizers;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Science and Engineering (ICISE), 2009 1st International Conference on
Conference_Location :
Nanjing
Print_ISBN :
978-1-4244-4909-5
Type :
conf
DOI :
10.1109/ICISE.2009.619
Filename :
5454818
Link To Document :
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