Title :
A mid-texturing pixel rasterization pipeline architecture for 3D rendering processors
Author :
Park, Woo-Chan ; Lee, Kil-Whan ; Kim, Il-San ; Han, Tack-Don ; Yang, Sung-Bong
Author_Institution :
Media Syst. Lab., Yonsei Univ., Seoul, South Korea
Abstract :
As a 3D scene becomes increasingly complex and the screen resolution increases, the design of effective memory architecture is one of the most important issues for 3D rendering processors. We propose a pixel rasterization architecture, which performs a depth test operation twice, before and after texture mapping. The proposed architecture eliminates memory bandwidth waste caused by fetching unnecessary obscured texture data, by performing the depth test before texture mapping. The proposed architecture reduces the miss penalties of the pixel cache by using a pre-fetch scheme - that is, a frame memory access, due to a cache miss at the first depth test, is done simultaneously with texture mapping. The proposed pixel rasterization architecture achieves memory bandwidth effectiveness and reduces power consumption, producing high-performance gains.
Keywords :
low-power electronics; memory architecture; microprocessor chips; pipeline processing; rendering (computer graphics); 3D rendering processors; depth test; depth test operation; frame memory access; memory architecture; memory bandwidth; mid-texturing pixel rasterization pipeline architecture; miss penalties; pixel rasterization architecture; power consumption; screen resolution; Bandwidth; Computer architecture; Computer science; Laboratories; Memory architecture; Performance evaluation; Pipelines; Rendering (computer graphics); Testing; Traffic control;
Conference_Titel :
Application-Specific Systems, Architectures and Processors, 2002. Proceedings. The IEEE International Conference on
Print_ISBN :
0-7695-1712-9
DOI :
10.1109/ASAP.2002.1030717