Title :
Change of equilibrium under the influence of VR experience
Author :
Takahashi, Yuzo ; Murata, Atsuo
Author_Institution :
Dept. of Conputer Sci., Hiroshima City Univ., Japan
Abstract :
The effectiveness of a virtual reality (VR) system is suggested in all cases (e.g., remote manipulation using a robot at a nuclear power plant). However, there are no guidelines on the influence of a VR system on humans. In this study, we assumed that sensory conflict was a cause of VR sickness, and the influence of a VR experience on equilibrium was examined from the points of view of stabilometry and walking. The negative effects of a VR experience were examined relative to stabilometry (static equilibrium) and a walking period (dynamic equilibrium). The experimental results showed that the mean-movement distance and the mean movement velocity of the center of pressure (COP) increased during the VR experience with a head-mounted display (HMD) for 60 minutes. It was suggested that the VR experience appeared to affect the high posture control mechanism and the VR experience caused motion sickness-like symptoms
Keywords :
helmet mounted displays; human factors; virtual reality; VR experience; VR sickness; center of pressure; change of equilibrium; dynamic equilibrium; head-mounted display; high posture control mechanism; mean movement velocity; mean-movement distance; motion sickness-like symptoms; sensory conflict; stabilometry; static equilibrium; virtual reality system; walking; Dynamic equilibrium; Focusing; Glass; Guidelines; Humans; Legged locomotion; Motion control; Power generation; Robot sensing systems; Virtual reality;
Conference_Titel :
Robot and Human Interactive Communication, 2001. Proceedings. 10th IEEE International Workshop on
Conference_Location :
Bordeaux, Paris
Print_ISBN :
0-7803-7222-0
DOI :
10.1109/ROMAN.2001.981977