• DocumentCode
    2215916
  • Title

    The effects of shadow representation of virtual objects in augmented reality

  • Author

    Sugano, Natsuki ; Kato, Hirokazu ; Tachibana, Keihachiro

  • Author_Institution
    Hiroshima City Univ., Japan
  • fYear
    2003
  • fDate
    7-10 Oct. 2003
  • Firstpage
    76
  • Lastpage
    83
  • Abstract
    In this paper, we describe the effects of shadow representation of virtual objects in augmented reality. Optical consistency is important in order to create realistic augmented reality environments. We focus on providing accurate shadows and made two assumptions about the effects of shadow representation of virtual objects. First, that the shadow of virtual objects provides a stronger connection between the real world and virtual objects and so increases virtual object presence. Second, that the shadow of virtual objects provides depth cues and so makes three-dimensional perceptions easier for the users of the interface. We report on two experiments that show that these assumptions are correct. We also find that users report that a characteristic shadow shape provides more virtual object presence in spite of incorrect virtual light direction.
  • Keywords
    augmented reality; image representation; lighting; rendering (computer graphics); user interfaces; augmented reality; object presence; optical consistency; real world; shadow representation; three-dimensional perceptions; user interface; virtual environment; virtual light direction; virtual objects; virtual reality; Augmented reality; Cameras; Geometrical optics; Layout; Light sources; Lighting; Material properties; Rendering (computer graphics); Shadow mapping; Shape;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality, 2003. Proceedings. The Second IEEE and ACM International Symposium on
  • Print_ISBN
    0-7695-2006-5
  • Type

    conf

  • DOI
    10.1109/ISMAR.2003.1240690
  • Filename
    1240690