DocumentCode
2215916
Title
The effects of shadow representation of virtual objects in augmented reality
Author
Sugano, Natsuki ; Kato, Hirokazu ; Tachibana, Keihachiro
Author_Institution
Hiroshima City Univ., Japan
fYear
2003
fDate
7-10 Oct. 2003
Firstpage
76
Lastpage
83
Abstract
In this paper, we describe the effects of shadow representation of virtual objects in augmented reality. Optical consistency is important in order to create realistic augmented reality environments. We focus on providing accurate shadows and made two assumptions about the effects of shadow representation of virtual objects. First, that the shadow of virtual objects provides a stronger connection between the real world and virtual objects and so increases virtual object presence. Second, that the shadow of virtual objects provides depth cues and so makes three-dimensional perceptions easier for the users of the interface. We report on two experiments that show that these assumptions are correct. We also find that users report that a characteristic shadow shape provides more virtual object presence in spite of incorrect virtual light direction.
Keywords
augmented reality; image representation; lighting; rendering (computer graphics); user interfaces; augmented reality; object presence; optical consistency; real world; shadow representation; three-dimensional perceptions; user interface; virtual environment; virtual light direction; virtual objects; virtual reality; Augmented reality; Cameras; Geometrical optics; Layout; Light sources; Lighting; Material properties; Rendering (computer graphics); Shadow mapping; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality, 2003. Proceedings. The Second IEEE and ACM International Symposium on
Print_ISBN
0-7695-2006-5
Type
conf
DOI
10.1109/ISMAR.2003.1240690
Filename
1240690
Link To Document