DocumentCode
2216220
Title
Consistent illumination within optical see-through augmented environments
Author
Bimber, Oliver ; Grundhöfer, Anselm ; Wetzstein, Gordon ; Knödel, Sebastian
Author_Institution
Bauhaus Univ., Weimar, Germany
fYear
2003
fDate
7-10 Oct. 2003
Firstpage
198
Lastpage
207
Abstract
We present techniques which create a consistent illumination between real and virtual objects inside an application specific optical see-through display: the virtual showcase. We use projectors and cameras to capture reflectance information from diffuse real objects and to illuminate them under new synthetic lighting conditions. Matching direct and indirect lighting effects, such as shading, shadows, reflections and color bleeding can be approximated at interactive rates in such a controlled mixed environment.
Keywords
augmented reality; computer displays; hidden feature removal; image colour analysis; lighting; object-oriented programming; rendering (computer graphics); three-dimensional displays; augmented environments; color bleeding; controlled mixed environment; diffuse real objects; illumination; interactive rates; lighting effects; optical see-through display; optical see-through environments; reflectance information; reflections; shading; shadows; synthetic lighting conditions; virtual objects; virtual showcase; Acceleration; Augmented reality; Cameras; Displays; Hardware; Hemorrhaging; Lighting; Optical reflection; Reflectivity; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality, 2003. Proceedings. The Second IEEE and ACM International Symposium on
Print_ISBN
0-7695-2006-5
Type
conf
DOI
10.1109/ISMAR.2003.1240703
Filename
1240703
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