• DocumentCode
    2216220
  • Title

    Consistent illumination within optical see-through augmented environments

  • Author

    Bimber, Oliver ; Grundhöfer, Anselm ; Wetzstein, Gordon ; Knödel, Sebastian

  • Author_Institution
    Bauhaus Univ., Weimar, Germany
  • fYear
    2003
  • fDate
    7-10 Oct. 2003
  • Firstpage
    198
  • Lastpage
    207
  • Abstract
    We present techniques which create a consistent illumination between real and virtual objects inside an application specific optical see-through display: the virtual showcase. We use projectors and cameras to capture reflectance information from diffuse real objects and to illuminate them under new synthetic lighting conditions. Matching direct and indirect lighting effects, such as shading, shadows, reflections and color bleeding can be approximated at interactive rates in such a controlled mixed environment.
  • Keywords
    augmented reality; computer displays; hidden feature removal; image colour analysis; lighting; object-oriented programming; rendering (computer graphics); three-dimensional displays; augmented environments; color bleeding; controlled mixed environment; diffuse real objects; illumination; interactive rates; lighting effects; optical see-through display; optical see-through environments; reflectance information; reflections; shading; shadows; synthetic lighting conditions; virtual objects; virtual showcase; Acceleration; Augmented reality; Cameras; Displays; Hardware; Hemorrhaging; Lighting; Optical reflection; Reflectivity; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality, 2003. Proceedings. The Second IEEE and ACM International Symposium on
  • Print_ISBN
    0-7695-2006-5
  • Type

    conf

  • DOI
    10.1109/ISMAR.2003.1240703
  • Filename
    1240703