DocumentCode :
2216237
Title :
Photorealistic rendering for augmented reality using environment illumination
Author :
Agusanto, Kusuma ; Li, Li ; Chuangui, Zhu ; Sing, Ng Wan
Author_Institution :
Nanyang Technol. Univ., Singapore, Singapore
fYear :
2003
fDate :
7-10 Oct. 2003
Firstpage :
208
Lastpage :
216
Abstract :
Mixing 3D computer-generated images with real-scene images seamlessly in augmented reality has many desirable and wide areas of applications such as entertainment, cinematography, design visualization and medical trainings. The challenging task is to make virtual objects blend harmoniously into the real scene and appear as if they are like real. Apart from constructing detailed geometric 3D model representation and obtaining accurate surface properties for virtual objects, adopting real scene lighting information to render virtual objects is another important factor to achieve photorealistic rendering. Such a factor not only improves visual complexity of virtual objects, but also determines the consistency of illumination between the virtual objects and the surrounding real objects in the scene. Conventional rendering techniques such as ray tracing, and radiosity require intensive computation and data preparation to solve the lighting transport equation. Hence, they are less practical for rendering virtual objects in augmented reality, which demands a real-time performance. This work explores an image-based and hardware-based approach to improve photorealism for rendering synthetic objects in augmented reality. It uses a recent technique of image-based lighting, environment illumination maps, and a simple yet practical multi-pass rendering framework for augmented reality.
Keywords :
augmented reality; computer displays; lighting; ray tracing; realistic images; rendering (computer graphics); 3D computer-generated images; augmented reality; cinematography; data preparation; design visualization; entertainment; environment illumination maps; geometric 3D model; hardware-based approach; image construction; image representation; image-based approach; image-based lighting; intensive computation; lighting information; lighting transport equation; medical trainings; multipass rendering; photorealism; photorealistic rendering; radiosity; ray tracing; real-scene images; real-time performance; surface properties; synthetic objects; virtual objects; visual complexity; Application software; Augmented reality; Biomedical imaging; Cinematography; Layout; Lighting; Ray tracing; Rendering (computer graphics); Solid modeling; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mixed and Augmented Reality, 2003. Proceedings. The Second IEEE and ACM International Symposium on
Print_ISBN :
0-7695-2006-5
Type :
conf
DOI :
10.1109/ISMAR.2003.1240704
Filename :
1240704
Link To Document :
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