DocumentCode :
2216704
Title :
Design and implementation of 3-D terrain generation module in game
Author :
Ji, Fan ; Deyong, Wang
Author_Institution :
Dept. of Comput., Pingdingshan Ind. Coll. of Technol., Pingdingshan, China
Volume :
1
fYear :
2010
fDate :
20-22 Aug. 2010
Abstract :
This paper elaborates the theory about how to use the information which is got from the gray-scale map to establish a lively three dimensioned terrain. This paper designs and implements a demonstration to generate the effect of three-dimensional terrain. The system uses the gray-scale map of each pixel of light and shade information to generate the three-dimensional terrain coordinates of the point. And the altitudes of these points are stored in a terrain array. The system uses the coordinates of the point´s values to create much small mesh, and terrain framework texture mapping based on this grid is realistic to show that ground.
Keywords :
computer games; image texture; solid modelling; 3D terrain generation module; computer game; gray scale map; light information; lively three dimensioned terrain; shade information; terrain framework texture mapping; figures roaming; grey-scale map; three-dimensional terrain;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Computer Theory and Engineering (ICACTE), 2010 3rd International Conference on
Conference_Location :
Chengdu
ISSN :
2154-7491
Print_ISBN :
978-1-4244-6539-2
Type :
conf
DOI :
10.1109/ICACTE.2010.5579067
Filename :
5579067
Link To Document :
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