Title :
Computational intelligence and tower defence games
Author :
Avery, Phillipa ; Togelius, Julian ; Alistar, Elvis ; Van Leeuwen, Robert Pieter
Author_Institution :
Dept. of Comput. Sci. & Eng., Univ. of Nevada, Reno, NV, USA
Abstract :
The aim of this paper is to introduce the use of Tower Defence (TD) games in Computational Intelligence (CI) research. We show how TD games can provide an important test-bed for the often under-represented casual games research area. Additionally, the use of CI in the TD games has the potential to create a more interesting, interactive and ongoing game experience for casual gamers. We present a definition of the current state and development of TD games, and include a classification of TD game components. We then describe some potential ways CI can be used to augment the TD experience. Finally, a prototype TD game based on experience driven procedural content generation is presented.
Keywords :
artificial intelligence; computer games; CI games; TD game component classification; casual games research area; computational intelligence; tower defence games; Computational intelligence; Creep; Games; Humans; Poles and towers; Real time systems; Resource management;
Conference_Titel :
Evolutionary Computation (CEC), 2011 IEEE Congress on
Conference_Location :
New Orleans, LA
Print_ISBN :
978-1-4244-7834-7
DOI :
10.1109/CEC.2011.5949738