DocumentCode :
2220256
Title :
Getting Started with Videogame Development
Author :
Rojas, Jhonathan
Author_Institution :
Grupo Avatar, PUCP, Lima, Peru
fYear :
2013
fDate :
5-8 Aug. 2013
Firstpage :
1
Lastpage :
5
Abstract :
This survey provides an overview of various aspects involved in game development. It describes some general concepts, with emphasis on game engine architecture as well as specific technologies related to the described concepts. Covered topics include game graphics rendering, collision detection, physics, artificial intelligence, scripting and game editors.
Keywords :
artificial intelligence; computer games; rendering (computer graphics); artificial intelligence; collision detection; game editors; game engine architecture; game graphics rendering; physics; scripting; videogame development; Collision avoidance; Engines; Games; Physics; Rendering (computer graphics); Three-dimensional displays; Game Development; Game Engine; Videogames;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Graphics, Patterns and Images Tutorials (SIBGRAPI-T), 2013 26th Conference on
Conference_Location :
Arequipa
Type :
conf
DOI :
10.1109/SIBGRAPI-T.2013.10
Filename :
6949393
Link To Document :
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