DocumentCode
2220264
Title
Visual Immersion Issues in Virtual Reality: A Survey
Author
Moreau, Guillaume
Author_Institution
Ambiances Archit. et Urbaines, Ecole Centrale de Nantes, Nantes, France
fYear
2013
fDate
5-8 Aug. 2013
Firstpage
6
Lastpage
14
Abstract
Thanks to immersion and interaction, Virtual Reality (VR) offers a shift of paradigm compared to traditional computer graphics or simulation software. Most VR applications include a visual rendering part. However, efficient and relevant visual interfacing of a human user (who can be a designer, the final user of a future product, a trainee or the subject of an experiment) raises issues about visual interfaces and depth perception in computer generated images. In this survey we review the issues raised by the visual part of VR applications. We particularly focus on the commonly used stereoscopic vision by studying its constraints and show how an efficient stereoscopic application should be designed.
Keywords
rendering (computer graphics); virtual reality; VR; virtual reality; visual immersion; visual rendering; Convergence; Head; Observers; Rendering (computer graphics); Stereo image processing; Virtual reality; Visualization; Virtual Reality; depth perception; immersion; interaction; stereoscopic viewing; visual fatigue;
fLanguage
English
Publisher
ieee
Conference_Titel
Graphics, Patterns and Images Tutorials (SIBGRAPI-T), 2013 26th Conference on
Conference_Location
Arequipa
Type
conf
DOI
10.1109/SIBGRAPI-T.2013.9
Filename
6949394
Link To Document