• DocumentCode
    2220264
  • Title

    Visual Immersion Issues in Virtual Reality: A Survey

  • Author

    Moreau, Guillaume

  • Author_Institution
    Ambiances Archit. et Urbaines, Ecole Centrale de Nantes, Nantes, France
  • fYear
    2013
  • fDate
    5-8 Aug. 2013
  • Firstpage
    6
  • Lastpage
    14
  • Abstract
    Thanks to immersion and interaction, Virtual Reality (VR) offers a shift of paradigm compared to traditional computer graphics or simulation software. Most VR applications include a visual rendering part. However, efficient and relevant visual interfacing of a human user (who can be a designer, the final user of a future product, a trainee or the subject of an experiment) raises issues about visual interfaces and depth perception in computer generated images. In this survey we review the issues raised by the visual part of VR applications. We particularly focus on the commonly used stereoscopic vision by studying its constraints and show how an efficient stereoscopic application should be designed.
  • Keywords
    rendering (computer graphics); virtual reality; VR; virtual reality; visual immersion; visual rendering; Convergence; Head; Observers; Rendering (computer graphics); Stereo image processing; Virtual reality; Visualization; Virtual Reality; depth perception; immersion; interaction; stereoscopic viewing; visual fatigue;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Graphics, Patterns and Images Tutorials (SIBGRAPI-T), 2013 26th Conference on
  • Conference_Location
    Arequipa
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI-T.2013.9
  • Filename
    6949394