• DocumentCode
    2221304
  • Title

    Balanced civilization map generation based on Open Data

  • Author

    Barros, Gabriella A.B. ; Togelius, Julian

  • Author_Institution
    Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark
  • fYear
    2015
  • fDate
    25-28 May 2015
  • Firstpage
    1482
  • Lastpage
    1489
  • Abstract
    This work investigates how to incorporate real-world data into game content so that the content is playable and enjoyable while not misrepresenting the data. We propose a method for generating balanced Civilization maps based on Open Data, describing how to acquire, transform and integrate information from different sources into a single content. Furthermore, we evolve players´ initial positions in order to obtain balanced maps, while trying to minimize information accuracy loss. In addition, this paper describes a tool to assist users in this process. Maps generated using these method and tool are playable and balanced yet faithful to the original sources.
  • Keywords
    Buildings; Coal; Computers; Games; Image color analysis; Sociology; Statistics; Civilization; Data games; map generation; procedural content generation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation (CEC), 2015 IEEE Congress on
  • Conference_Location
    Sendai, Japan
  • Type

    conf

  • DOI
    10.1109/CEC.2015.7257063
  • Filename
    7257063