DocumentCode
2221304
Title
Balanced civilization map generation based on Open Data
Author
Barros, Gabriella A.B. ; Togelius, Julian
Author_Institution
Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark
fYear
2015
fDate
25-28 May 2015
Firstpage
1482
Lastpage
1489
Abstract
This work investigates how to incorporate real-world data into game content so that the content is playable and enjoyable while not misrepresenting the data. We propose a method for generating balanced Civilization maps based on Open Data, describing how to acquire, transform and integrate information from different sources into a single content. Furthermore, we evolve players´ initial positions in order to obtain balanced maps, while trying to minimize information accuracy loss. In addition, this paper describes a tool to assist users in this process. Maps generated using these method and tool are playable and balanced yet faithful to the original sources.
Keywords
Buildings; Coal; Computers; Games; Image color analysis; Sociology; Statistics; Civilization; Data games; map generation; procedural content generation;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation (CEC), 2015 IEEE Congress on
Conference_Location
Sendai, Japan
Type
conf
DOI
10.1109/CEC.2015.7257063
Filename
7257063
Link To Document