• DocumentCode
    2222014
  • Title

    A non-self-intersection Douglas-Peucker algorithm

  • Author

    Wu, Shin-Tson ; Marquez, M.R.G.

  • Author_Institution
    Dept. of Ind. Autom. & Comput. Eng., State Univ. of Campinas, Brazil
  • fYear
    2003
  • fDate
    12-15 Oct. 2003
  • Firstpage
    60
  • Lastpage
    66
  • Abstract
    The classical Douglas-Peucker line-simplification algorithm is recognized as the one that delivers the best perceptual representations of the original lines. It is used extensively for both computer graphics and geographic information systems. There are two variants of this algorithm, the original O(nm) method, where n denotes the number of input vertices and m the number of output segments, that works in any dimension, and the O(nlogn) one, which only works for simple 2D planar polylines. In the both variants, a self-intersecting simplified line may be yielded if the accepted approximation is not sufficiently fine. Based on star-shaped subsets, we present yet another O(mn) variant of Douglas-Peucker algorithm which preserves the nonself-intersection property for any predefined tolerance.
  • Keywords
    computational complexity; computational geometry; computer graphics; function approximation; 2D planar polylines; Douglas-Peucker line simplification algorithm; computer graphics; geographic information systems; nonself-intersection property; star-shaped subsets; time complexity; Automation; Computer graphics; Computer industry; Data mining; Data visualization; Displays; Feature extraction; Geographic Information Systems; Sampling methods;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2003. SIBGRAPI 2003. XVI Brazilian Symposium on
  • ISSN
    1530-1834
  • Print_ISBN
    0-7695-2032-4
  • Type

    conf

  • DOI
    10.1109/SIBGRA.2003.1240992
  • Filename
    1240992