DocumentCode
2222014
Title
A non-self-intersection Douglas-Peucker algorithm
Author
Wu, Shin-Tson ; Marquez, M.R.G.
Author_Institution
Dept. of Ind. Autom. & Comput. Eng., State Univ. of Campinas, Brazil
fYear
2003
fDate
12-15 Oct. 2003
Firstpage
60
Lastpage
66
Abstract
The classical Douglas-Peucker line-simplification algorithm is recognized as the one that delivers the best perceptual representations of the original lines. It is used extensively for both computer graphics and geographic information systems. There are two variants of this algorithm, the original O(nm) method, where n denotes the number of input vertices and m the number of output segments, that works in any dimension, and the O(nlogn) one, which only works for simple 2D planar polylines. In the both variants, a self-intersecting simplified line may be yielded if the accepted approximation is not sufficiently fine. Based on star-shaped subsets, we present yet another O(mn) variant of Douglas-Peucker algorithm which preserves the nonself-intersection property for any predefined tolerance.
Keywords
computational complexity; computational geometry; computer graphics; function approximation; 2D planar polylines; Douglas-Peucker line simplification algorithm; computer graphics; geographic information systems; nonself-intersection property; star-shaped subsets; time complexity; Automation; Computer graphics; Computer industry; Data mining; Data visualization; Displays; Feature extraction; Geographic Information Systems; Sampling methods;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2003. SIBGRAPI 2003. XVI Brazilian Symposium on
ISSN
1530-1834
Print_ISBN
0-7695-2032-4
Type
conf
DOI
10.1109/SIBGRA.2003.1240992
Filename
1240992
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