DocumentCode :
2222465
Title :
Using GPU for fast Block-Matching
Author :
Mazare, Sebastien ; Dugelay, Jean-Luc ; Pacalet, Renaud
Author_Institution :
Multimedia Dept., Eurecom Inst. & LabSoc, Sophia-Antipolis, France
fYear :
2006
fDate :
4-8 Sept. 2006
Firstpage :
1
Lastpage :
4
Abstract :
On the one hand, basic PCs include by default more and more powerful GPU (Graphics Processing Unit) that sometimes even outperforms CPU (Central Processing Unit) for some specific tasks. On the other hand, video processing are more and more useful and required for numerous emerging services and applications but is often too computational expensive to reach real time. Within the context of GPGPU (General Purpose GPU), we propose in this paper a possible implementation of a block-matching algorithm. Some significant results are obtained in terms of acceleration and quality. Based on our experiments on Block-Matching within the context of video compression, we finally underline some existing limitations of using GPUs beyond graphics for image and video processing even if this concept remains attractive.
Keywords :
data compression; graphics processing units; image matching; image processing; video coding; CPU; GPGPU; block-matching algorithm; central processing unit; general purpose GPU; graphics processing unit; image processing; video compression; video processing; Graphics processing units; Hardware; Image resolution; Real-time systems; Signal processing algorithms; Vectors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Signal Processing Conference, 2006 14th European
Conference_Location :
Florence
ISSN :
2219-5491
Type :
conf
Filename :
7071508
Link To Document :
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