DocumentCode :
2223092
Title :
Collision resolutions in cloth simulation
Author :
Huh, Suejung ; Metaxas, Dimitris N. ; Badler, Norman I.
Author_Institution :
Simulation Lab., Pennsylvania Univ., Philadelphia, PA, USA
fYear :
2001
fDate :
2001
Firstpage :
122
Lastpage :
127
Abstract :
We present a new collision resolution scheme for cloth collisions. Our main concern is to find dynamically convincing resolutions, i.e. positions and velocities of cloth elements, for any kinds of collisions occuring in cloth simulation (cloth-cloth, cloth-rigid, anti cloth-cloth-rigid). We define our cloth surface as connected faces of mass particles, where each particle is controlled by its internal energy functions. Our collision resolution method finds appropriate next positions and velocities of particles by conserving the particles´ momentums as accurately as possible. Cloth-cloth collision resolution is a special case of deformable N-body collision resolution. So to solve deformable N-body collision resolutions, we propose a new collision resolution method which groups cloth particles into parts and resolves collisions between parts using the law of momentum conservation. To resolve collisions, we solve a system of linear equations derived from the collision relationships. A system of linear equations is built using a scheme adapted from the simultaneous resolution method for rigid N-body collisions. For the special case where we can,find cyclic relationships in collisions, we solve a system of linear inequalities derived from the collision relationships
Keywords :
N-body problems; collision processes; computer animation; deformation; digital simulation; engineering graphics; equations; mechanical engineering computing; momentum; animation; cloth collisions; cloth simulation; cloth surface; collision resolution scheme; connected faces; cyclic relationships; deformable N-body collision resolution; dynamics; internal energy functions; linear equations; linear inequalities; mass particles; momentum conservation; particle control; particle positions; particle velocities; simultaneous resolution method; Acceleration; Computer graphics; Detection algorithms; Energy resolution; Equations; Face detection; Gradient methods; Humans; Visual effects;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
Conference_Location :
Seoul
ISSN :
1087-4844
Print_ISBN :
0-7803-7237-9
Type :
conf
DOI :
10.1109/CA.2001.982385
Filename :
982385
Link To Document :
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