• DocumentCode
    2223257
  • Title

    Interactive modeling of the human musculature

  • Author

    Aubel, Amaury ; Thalmann, Daniel

  • Author_Institution
    Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Switzerland
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    167
  • Lastpage
    255
  • Abstract
    In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Aug. 2000) and propose a muscle model that is suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and deformation is automatically derived from one or several action lines, each action line being deformed by a 1D mass-spring system. The resulting model is fast, can accommodate most superficial human muscles, and could easily be integrated into current modeling packages. Example animations can be found at <http://ligwww.epfl.ch/~aubel/MuscleBuilder/>
  • Keywords
    biology computing; biomechanics; computer animation; deformation; digital simulation; interactive systems; muscle; physiological models; 1D mass-spring system; action lines; anatomical considerations; animation; computer graphics; human musculature; interactive modeling; modeling packages; muscle deformation; muscle model; muscle motion; physiological considerations; Biological system modeling; Bones; Computer graphics; Deformable models; Ellipsoids; Humans; Muscles; Shape; Skin; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
  • Conference_Location
    Seoul
  • ISSN
    1087-4844
  • Print_ISBN
    0-7803-7237-9
  • Type

    conf

  • DOI
    10.1109/CA.2001.982390
  • Filename
    982390