Title :
Interactive modeling of the human musculature
Author :
Aubel, Amaury ; Thalmann, Daniel
Author_Institution :
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Switzerland
Abstract :
In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Aug. 2000) and propose a muscle model that is suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and deformation is automatically derived from one or several action lines, each action line being deformed by a 1D mass-spring system. The resulting model is fast, can accommodate most superficial human muscles, and could easily be integrated into current modeling packages. Example animations can be found at <http://ligwww.epfl.ch/~aubel/MuscleBuilder/>
Keywords :
biology computing; biomechanics; computer animation; deformation; digital simulation; interactive systems; muscle; physiological models; 1D mass-spring system; action lines; anatomical considerations; animation; computer graphics; human musculature; interactive modeling; modeling packages; muscle deformation; muscle model; muscle motion; physiological considerations; Biological system modeling; Bones; Computer graphics; Deformable models; Ellipsoids; Humans; Muscles; Shape; Skin; Solid modeling;
Conference_Titel :
Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
Conference_Location :
Seoul
Print_ISBN :
0-7803-7237-9
DOI :
10.1109/CA.2001.982390