DocumentCode
2223257
Title
Interactive modeling of the human musculature
Author
Aubel, Amaury ; Thalmann, Daniel
Author_Institution
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Switzerland
fYear
2001
fDate
2001
Firstpage
167
Lastpage
255
Abstract
In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Aug. 2000) and propose a muscle model that is suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and deformation is automatically derived from one or several action lines, each action line being deformed by a 1D mass-spring system. The resulting model is fast, can accommodate most superficial human muscles, and could easily be integrated into current modeling packages. Example animations can be found at <http://ligwww.epfl.ch/~aubel/MuscleBuilder/>
Keywords
biology computing; biomechanics; computer animation; deformation; digital simulation; interactive systems; muscle; physiological models; 1D mass-spring system; action lines; anatomical considerations; animation; computer graphics; human musculature; interactive modeling; modeling packages; muscle deformation; muscle model; muscle motion; physiological considerations; Biological system modeling; Bones; Computer graphics; Deformable models; Ellipsoids; Humans; Muscles; Shape; Skin; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
Conference_Location
Seoul
ISSN
1087-4844
Print_ISBN
0-7803-7237-9
Type
conf
DOI
10.1109/CA.2001.982390
Filename
982390
Link To Document