DocumentCode :
2223308
Title :
A layered approach to deformable modeling and animation
Author :
Chua, Clint ; Neumann, Ulrich
Author_Institution :
Dept. of Comput. Sci., Univ. of Southern California, Los Angeles, CA, USA
fYear :
2001
fDate :
2001
Firstpage :
184
Lastpage :
191
Abstract :
Our approach integrates three mechanisms needed to model and animate deformable objects: controlling mechanisms, geometric surface deformation, and mesh refinement. Most approaches focus either modeling the physically correct behavior or alternative representations for deformable models. This results in a set of method specific algorithms that best represents a particular class of deformable objects. By encapsulating each process, our system introduces the interface that allows one to integrate existing controllers in a modular fashion. We demonstrate this in our system by instantiating a hardware accelerated free form deformation for geometric deformation and midpoint subdivision for mesh refinement. Finally, we discuss the available options for the controlling mechanisms and show how this approach leads to a generalizable framework
Keywords :
computational geometry; computer animation; embedded systems; extrapolation; image morphing; mesh generation; computer animation; deformable object modeling; embedding process; extrapolation; geometric surface deformation; lattice translation; mesh refinement; midpoint subdivision; Animation; Computer science; Control systems; Deformable models; Engines; Finite element methods; Geometry; Hardware; Process control; Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
Conference_Location :
Seoul
ISSN :
1087-4844
Print_ISBN :
0-7803-7237-9
Type :
conf
DOI :
10.1109/CA.2001.982392
Filename :
982392
Link To Document :
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