• DocumentCode
    2223776
  • Title

    BrainCrafter: An investigation into human-based neural network engineering

  • Author

    Piskur, Jan ; Greve, Peter ; Togelius, Julian ; Risi, Sebastian

  • Author_Institution
    Center for Computer Games Research, IT University of Copenhagen, 2300 Copenhagen, Denmark
  • fYear
    2015
  • fDate
    25-28 May 2015
  • Firstpage
    2199
  • Lastpage
    2206
  • Abstract
    This paper presents the online application Brain-Crafter, in which users can manually build artificial neural networks (ANNs) to control a robot in a maze environment. Users can either start to construct networks from scratch or elaborate on networks created by other users. In particular, BrainCrafter was designed to study how good we as humans are at building ANNs for control problems and if collaborating with other users can facilitate this process. The results in this paper show that (1) some users were in fact able to successfully construct ANNs that solve the navigation tasks, (2) collaboration between users presented difficulties and (3) the human-developed ANNs that managed to solve the task had certain regularities, suggesting that humans can use some of their intuition and spatial understanding in the design of ANNs. Most importantly, the initial results in this paper can serve as a starting point for investigating how to best combine human and machine design capabilities to create more complex artificial brains.
  • Keywords
    Artificial neural networks; Biological neural networks; Collaboration; Navigation; Neurons; Robots; Sensors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation (CEC), 2015 IEEE Congress on
  • Conference_Location
    Sendai, Japan
  • Type

    conf

  • DOI
    10.1109/CEC.2015.7257156
  • Filename
    7257156