• DocumentCode
    2225527
  • Title

    Measuring community satisfaction across gaming communities

  • Author

    Cao, Yiwei ; Glukhova, Anna ; Klamma, Ralf ; Renzel, Dominik ; Spaniol, Marc

  • Author_Institution
    Dept. of Comput. Sci. 5, RWTH Aachen Univ., Aachen
  • fYear
    2008
  • fDate
    July 31 2008-Aug. 1 2008
  • Firstpage
    414
  • Lastpage
    419
  • Abstract
    Community satisfaction has become a crucial aspect to measure success of emerging community information systems. Thus, we propose a community success model (CSM) based on the seminal DeLone & McLean IS success model, gaming communities are part of our new media culture, entertaining people of all ages with online and video games. As a proof of concept, we apply our CSM to gaming communities. CSM was evaluated in our university lab course ldquogaming communitiesrdquo. We analyze requirements from gaming communities and offer support to those communities by assessing the potential community satisfaction of prototypical solutions realized in the course through automatic monitoring of the service use and a questionnaire tool.
  • Keywords
    computer games; community satisfaction; community success model; gaming communities; media culture; questionnaire tool; video games; Blogs; Computer science; Computerized monitoring; Games; Humans; Information systems; Prototypes; Social network services; Strontium; Weapons;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Ubi-Media Computing, 2008 First IEEE International Conference on
  • Conference_Location
    Lanzhou
  • Print_ISBN
    978-1-4244-1865-7
  • Electronic_ISBN
    978-1-4244-1866-4
  • Type

    conf

  • DOI
    10.1109/UMEDIA.2008.4570927
  • Filename
    4570927