DocumentCode :
2225527
Title :
Measuring community satisfaction across gaming communities
Author :
Cao, Yiwei ; Glukhova, Anna ; Klamma, Ralf ; Renzel, Dominik ; Spaniol, Marc
Author_Institution :
Dept. of Comput. Sci. 5, RWTH Aachen Univ., Aachen
fYear :
2008
fDate :
July 31 2008-Aug. 1 2008
Firstpage :
414
Lastpage :
419
Abstract :
Community satisfaction has become a crucial aspect to measure success of emerging community information systems. Thus, we propose a community success model (CSM) based on the seminal DeLone & McLean IS success model, gaming communities are part of our new media culture, entertaining people of all ages with online and video games. As a proof of concept, we apply our CSM to gaming communities. CSM was evaluated in our university lab course ldquogaming communitiesrdquo. We analyze requirements from gaming communities and offer support to those communities by assessing the potential community satisfaction of prototypical solutions realized in the course through automatic monitoring of the service use and a questionnaire tool.
Keywords :
computer games; community satisfaction; community success model; gaming communities; media culture; questionnaire tool; video games; Blogs; Computer science; Computerized monitoring; Games; Humans; Information systems; Prototypes; Social network services; Strontium; Weapons;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Ubi-Media Computing, 2008 First IEEE International Conference on
Conference_Location :
Lanzhou
Print_ISBN :
978-1-4244-1865-7
Electronic_ISBN :
978-1-4244-1866-4
Type :
conf
DOI :
10.1109/UMEDIA.2008.4570927
Filename :
4570927
Link To Document :
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