DocumentCode
2225527
Title
Measuring community satisfaction across gaming communities
Author
Cao, Yiwei ; Glukhova, Anna ; Klamma, Ralf ; Renzel, Dominik ; Spaniol, Marc
Author_Institution
Dept. of Comput. Sci. 5, RWTH Aachen Univ., Aachen
fYear
2008
fDate
July 31 2008-Aug. 1 2008
Firstpage
414
Lastpage
419
Abstract
Community satisfaction has become a crucial aspect to measure success of emerging community information systems. Thus, we propose a community success model (CSM) based on the seminal DeLone & McLean IS success model, gaming communities are part of our new media culture, entertaining people of all ages with online and video games. As a proof of concept, we apply our CSM to gaming communities. CSM was evaluated in our university lab course ldquogaming communitiesrdquo. We analyze requirements from gaming communities and offer support to those communities by assessing the potential community satisfaction of prototypical solutions realized in the course through automatic monitoring of the service use and a questionnaire tool.
Keywords
computer games; community satisfaction; community success model; gaming communities; media culture; questionnaire tool; video games; Blogs; Computer science; Computerized monitoring; Games; Humans; Information systems; Prototypes; Social network services; Strontium; Weapons;
fLanguage
English
Publisher
ieee
Conference_Titel
Ubi-Media Computing, 2008 First IEEE International Conference on
Conference_Location
Lanzhou
Print_ISBN
978-1-4244-1865-7
Electronic_ISBN
978-1-4244-1866-4
Type
conf
DOI
10.1109/UMEDIA.2008.4570927
Filename
4570927
Link To Document