DocumentCode
2226187
Title
Towards Sharp Inapproximability For Any 2-CSP
Author
Austrin, Per
Author_Institution
Royal Inst. of Technol., Stockholm
fYear
2007
fDate
21-23 Oct. 2007
Firstpage
307
Lastpage
317
Abstract
We continue the recent line of work on the connection between semidefinite programming-based approximation algorithms and the Unique Games Conjecture. Given any-boolean 2-CSP (or more generally, any nonnegative objective function on two boolean variables), we show how to reduce the search for a good inapproximability result to a certain numeric minimization problem. The key objects in our analysis are the vector triples arising when doing clause-by-clause analysis of algorithms based on semidefinite programming. Given a weighted set of such triples of a certain restricted type, which are "hard" to round in a certain sense, we obtain a Unique Games-based inapproximability matching this "hardness" of rounding the set of vector triples. Conversely, any instance together with an SDP solution can be viewed as a set of vector triples, and we show that we can always find an assignment to the instance which is at least as good as the "hardness" of rounding the corresponding set of vector triples. We conjecture that the restricted type required for the hardness result is in fact no restriction, which would imply that these upper and lower bounds match exactly. This conjecture is supported by all existing results for specific 2-CSPs. As an application, we show that Max 2-AND is hard to approximate within 0.87435. This improves upon the best previous hardness of alphaGW + epsi ap 0.87856, and comes very close to matching the approximation ratio of the best algorithm known, 0.87401. It also establishes that balanced instances of Max 2-AND, i.e., instances in which each variable occurs positively and negatively equally often, are not the hardest to approximate, as these can be approximated within a factor alphaGW.
Keywords
Boolean functions; computational complexity; constraint theory; game theory; mathematical programming; minimisation; vectors; Boolean 2-CSP; SDP solution; clause-by-clause analysis; numeric minimization problem; semidefinite programming-based approximation algorithms; sharp inapproximability; unique games-based inapproximability matching; vector triples; Algorithm design and analysis; Approximation algorithms; Computer science; Minimization; Neodymium;
fLanguage
English
Publisher
ieee
Conference_Titel
Foundations of Computer Science, 2007. FOCS '07. 48th Annual IEEE Symposium on
Conference_Location
Providence, RI
ISSN
0272-5428
Print_ISBN
978-0-7695-3010-9
Type
conf
DOI
10.1109/FOCS.2007.41
Filename
4389502
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