DocumentCode :
2226195
Title :
Developing a prototype of Video Game-Based Learning environment
Author :
Wang, Te-Hua ; Chen, Jui-Hung ; Chao, Louis R. ; Chang, Wen-Chih ; Shih, Timothy K.
Author_Institution :
Dept. of Inf. Manage., Chihlee Inst. of Technol., Banciao
fYear :
2008
fDate :
July 31 2008-Aug. 1 2008
Firstpage :
586
Lastpage :
591
Abstract :
E-learning becomes more and more popular and fantasy in the teaching/learning. Thus far, more and more researches and discussions are proposed to make it possible to realize the game-based learning environments and styles. In order to attract learners in GBL, learning activity often has fantastic characteristics and glorious treasure. And most of them were based on 3D or Flash animation technologies. However, the learning materials of such game-based learning are hard to create by common users. In this paper, we took a further step to integrate interactive video technology with gaming to develop a Video Game-Based Learning (V-GBL) development prototype which adapt SCORM compliant video material.
Keywords :
computer aided instruction; computer animation; computer games; 3D animation; Flash animation; e-learning; integrate interactive video technology; video game-based learning environment; Chaos; Computer science; Design engineering; Feedback; Games; Graphics; Information management; Problem-solving; Prototypes; Video sharing; SCORM; VGBL; authoring tool; curriculum design; interactive video;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Ubi-Media Computing, 2008 First IEEE International Conference on
Conference_Location :
Lanzhou
Print_ISBN :
978-1-4244-1865-7
Electronic_ISBN :
978-1-4244-1866-4
Type :
conf
DOI :
10.1109/UMEDIA.2008.4570958
Filename :
4570958
Link To Document :
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