DocumentCode :
2226688
Title :
Perspective correct normal vectors for Phong shading
Author :
Zhang, Hua ; Zhu, Changqian ; Zhao, Qiang ; Shen, Hao
Author_Institution :
VR Center, Southwest Jiaotong Univ., Sichuan, China
fYear :
2005
fDate :
26-29 July 2005
Firstpage :
245
Lastpage :
250
Abstract :
Linear shading interpolation is not physically correct in perspective projection. We present a perspective correct interpolation method. Our method achieves the perspective correct interpolation in the standard graphics pipeline in contrast to other´s that is calculated in a nonstandard graphics pipeline or by using similar triangles technology. We also show how to use this perspective interpolation to get the perspective correct normal vectors for applications such as Phong shading.
Keywords :
computer graphics; interpolation; vectors; Phong shading; linear shading interpolation; perspective correct normal vectors; standard graphics pipeline; Computer applications; Computer graphics; Interpolation; Light sources; Lighting; Physics; Pipelines; Space technology; Terminology; Vectors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics, Imaging and Vision: New Trends, 2005. International Conference on
Print_ISBN :
0-7695-2392-7
Type :
conf
DOI :
10.1109/CGIV.2005.58
Filename :
1521071
Link To Document :
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