DocumentCode :
2226784
Title :
Texture driven pose estimation
Author :
Rosenhahn, Bodo ; Ho, Harvey ; Klette, Reinhard
Author_Institution :
Center for Imaging Technol. & Robotics, Auckland Univ., New Zealand
fYear :
2005
fDate :
26-29 July 2005
Firstpage :
271
Lastpage :
277
Abstract :
This article presents a 2D-3D pose estimation algorithm, which relies on texture information on the surface mesh of an object model. The textured surface mesh is rendered in a virtual image and a modified block matching algorithm is applied to determine correspondences between midpoints of surface patches to points in an image. This is used in a point-based 2D-3D pose estimation algorithm to determine the pose and orientation of a 3D object with respect to given image data. We present experiments on various image sequences and show advantages of the chosen approach (e.g.. in the context of varying backgrounds, noise or partial occlusions).
Keywords :
image matching; image sequences; mesh generation; rendering (computer graphics); surface fitting; 2D-3D pose estimation; block matching algorithm; image sequences; object model; rendering; textured surface mesh; Cameras; Computer vision; Data visualization; Image sequences; Kinematics; Motion estimation; Rendering (computer graphics); Robot sensing systems; Robot vision systems; Surface texture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics, Imaging and Vision: New Trends, 2005. International Conference on
Print_ISBN :
0-7695-2392-7
Type :
conf
DOI :
10.1109/CGIV.2005.75
Filename :
1521075
Link To Document :
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